Now click on the
Go to Input Connection button

and click on the tab having the text starting with '
place2dTexture', and change both of the
Repeat UV values to
20 in Maya. This will make the bulge texture repeat more often in Maya so that it appears suitable for the size of the ball. Now try a render in Maya and see the difference (Make sure that you zoom into the ball before doing the render, or you won't be able to make out the bulge bump mapping on the ball).