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Chapter 2 - Primitive Modeling using MAYA (Beginner tutorials & video lessons)
Author - Saju Asokan
Last Updated: June 22 2009
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Let's try to make the sheet more realistic in this page by adding slight deformations to it using Maya.
Using the lattice to deform the table sheet in Maya:

Now that you have learned what a lattice in Maya is and what it can do, let's dive into how to deform the sheet to make it look more realistic. First of all you need to select the lattice by clicking on it, or by using the Outliner, as i have described in the previous page.Then using the channel box in Maya, change the values of the lattice as shown in the figure.

maya ffd lattice properties
The FFD (Free form Deformation) lattice in Maya has divisions along all the three dimensions which are designated as S, T, and U divisions. When you increase the S divisions to 5, you gets more lattice points along that plane, so that you can control that region more finely. Learning to increase and decrease these values as per your requirement , is the key to using lattices effectively in Maya. You will learn when to increase / decrease the control points with practice.

Now, with the lattice selected, right click somewhere in a free space in Maya and choose 'Lattice Point' from the menu that appears. This will display the lattice points that are available in the lattice for you to control.

Now rotate the view in Maya so that you see the table at an angle similar to that shown in the image, and select the four lattice points as shown. (Either drag a selection box around it or hold down Ctrl key and click on those lattice points, to select them in Maya). Make sure that you don't accidentally select any other lattice points that lie behind the required ones.

maya ffd lattice points select
 
 

Note: You need to be extra careful when selecting vertices or lattice points in Maya, so that you don't select un-necessary ones accidentally. The best approach to follow while dragging selection boxes is to tilt the view to such an angle that the vertices/control points that you are going to select doesn't lie above any other vertices/control points. This is illustrated in the figure. You can always rotate and verify this before fixing a view angle.

maya ffd lattice selection tip
Moving the Lattice Points to deform the sheet object in Maya

Now all you need to do is adjust these four vertices' position so that the underlying sheet object's vertices will move accordingly. Using the Move tool in Maya move the selected lattice points upwards as shown in the figure. Notice how smoothly the lattice has deformed the underlying object.

maya ffd lattice sheet deformed

Now select the four lattice points that belong to the opposite side of the sheet along the same side and pull it down a little as shown in the figure. You can also adjust any adjacently lying lattice points in Maya so that you get a proper curve in the sheet's edge.

maya lattice deformed table sheet otherside

I would recommend that you save the scene now and play around with the lattice, moving various lattice points and see how it affect the shape of the underlying object in Maya. Also try selecting some lattice points and rotating them using the Rotate tool. Once you are done with your experiment, either do an undo or load back the saved scene. I strongly recommend that you practise a lot working with lattice, since it is a powerful tool in Maya.

Note: The next thing that you need to do once you are done using a lattice to deform an object, is to remove the lattice from the object's construction history. Otherwise, later if you move the base object without moving the lattice along with it, weird results will be obtained.

Select the base object; i.e. the sheet object and choose Edit > Delete By Type > History from the main menu bar in Maya. This will remove the lattice from the object's history, but the deformation that it has caused will remain. Always remember to do this once you are done deforming a object using a lattice.

 
It is an amazing job that you have done. So i'll explain one more technique to you in this chapter. :-) Let's see a very useful technique called Surface Revolving in the next page
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