Now let's make our table's leg a little more stylish. Maya provides easy methods to modify the shape of primitives. We can access those deformations through the 'Deformation' tab in the shelf.
With the leg selected, go to the Deformation tab in the shelf and click on the 'Flare' tool .The Flare deformer would have got applied to the object. Look at the channel box with the leg object selected. You will see 'flare1' under the INPUTS. Select it and change the values as shown in the first image.
You will get the results as shown in the second image. The start flareX and Z values in Maya specifies how one end of the deformed object should be. Here we kept the bottom end as such. But flared the top end by changing the End Flare values to 2. If you change the Start or End Value along only a single axis, the object will appear flared only along that axis. |