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Chapter 2 - Primitive Modeling using MAYA (Beginner tutorials & video lessons)
Author - Saju Asokan
Last Updated: June 22 2009
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Now that our table has got the top, we will create the legs for it in Maya in this page.
Creating the table legs in Maya:

Lets create one leg using a cylinder, modify it's shape a little and then duplicate it to create all the four legs for our table in Maya. Make the 'persp' view maximized. Click on Create > Polygon Primitives> Cylinder from the menu bar (or choose the cylinder object from the shelf in Maya).

Click on the persp view near one of the corner's of the table's top, and drag the mouse until you create the base for the cylinder of adequate size in Maya. (The process is similar to the cube creation). Now release the mouse and click-drag in the vertical direction. It will define the height of the cylinder in Maya. Once you release the mouse, you will have a solid cylinder.

maya create table leg
Changing the leg's size using Channel box in Maya

Select the table's leg and go to Channel box. Near the bottom end you will see the INPUTS that defines the cylinder's shape and size. Click on the polyCylinder1 and change the values as shown in the image.

The Sub divisions axis value determines how many vertices will define the base circle of the cylinder. The higher the value, the smoother will be the cylinder's base shape in Maya.

maya table leg channel box values
 

The Subdivisions height, defines how many circular segments defines the cylinder along it's height in Maya. Increasing the value will give you more vertices along the cylinder's height and let's you change the shape at intermediate positions. The image given to the right is only for illustrating the extra vertices that have come, when we increased the value of subdivisions height from 1 to 4. You can individually control these extra vertices and alter the shape along these extra segments in Maya.

We will discuss these concepts in Maya in detail in the coming section.

maya table leg height divisions
Flaring / Tapering the leg using deformations in Maya

Now let's make our table's leg a little more stylish. Maya provides easy methods to modify the shape of primitives. We can access those deformations through the 'Deformation' tab in the shelf.

With the leg selected, go to the Deformation tab in the shelf and click on the 'Flare' tool maya flare tool.The Flare deformer would have got applied to the object. Look at the channel box with the leg object selected. You will see 'flare1' under the INPUTS. Select it and change the values as shown in the first image.

You will get the results as shown in the second image. The start flareX and Z values in Maya specifies how one end of the deformed object should be. Here we kept the bottom end as such. But flared the top end by changing the End Flare values to 2. If you change the Start or End Value along only a single axis, the object will appear flared only along that axis.

maya table leg flare channel box
maya table leg flare image
The Curve value of -.3 caused the cylinder to curve inwards. If you enter a positive value, it will curve outwards in Maya. Note that we increased the sub-divisions height earlier in order to facilitate this curve. If there are no intermediate circular segments along the height in Maya, the curve cannot be formed, since there are no intermediate vertices for the deformer to manipulate.
We will see more about the deformer and also modifying the legs using Maya in the next page
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