We have constructed the door opening in 3D Studio MAX ( 3ds max ). Now let's create the actual door. In the left viewport you'll be able to see the outline of the hole created for the door.
Create a box by drawing it in the left viewport covering the entire hole. Refer the figure. Change the size of the box as follows: length: 150, width: 100, height: 5. Position the box in the left viewport so that it covers the hole completely.
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In the top viewport, move the door to the right end, so that it overlaps with the door's hole on the wall.
Now the door is in a closed state. In order to make it opened, we need to rotate it. But if you try to rotate the door using the rotate tool, you will notice that the door rotates with a pivot point not at the hinge, but at the centre. By default in 3D Studio MAX ( 3ds max ), objects will have their pivot points at their centre. Here, we need to move the pivot point of the door to its hinge. To do that follow the steps:
With the door selected, Click on the Hierarchy tab which is adjacent to the create tab in 3D Studio MAX ( 3ds max ). In the hierarchy panel, make sure that the Pivot button is depressed, near the top. Click on the Affect Pivot Only button to make it active in 3D Studio MAX ( 3ds max ). Now, what you move in the viewports will be the pivot point of the door, instead of the door itself. Using the move tool, move the pivot of the door to its hinge in the left viewport. See the figure. After aligning the Pivot, click again on the Affect Pivot Only button to deactivate it in 3D Studio MAX ( 3ds max ).
In the Top viewport, using the Rotate tool, rotate the door so that it is in an opened position as shown in the figure.
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In order to reduce clutter, let's connect all the walls together. Click on one of the walls and from the create panel, within compound objects, choose Connect tool. Click Pick Operand and click on all the walls except the floor, and the door. When you're done connecting objects, switch to the modify panel to escape from the connecting mode. Inside the modify panel in 3D Studio MAX ( 3ds max ), right click inside the modifier stack and choose convert to: Editable Mesh.
Type in the new name 'Room' at the top of the Modify panel which currently is 'Box', followed by some number. Similarly name the door, and the floor objects in the 3D Studio MAX ( 3ds max ) scene. Don't forget to save the scene.
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| Merging the Table & Vase in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
Now let's put all the things together. Open the room scene if it is not already opened in 3D Studio MAX ( 3ds max ). If you have not created the room scene properly, you may download the scene 'chap7-room.max' here.
Let's Merge the Table & Vase into the room scene. With the room scene opened in 3D Studio MAX ( 3ds max ), click File > Merge . A file browser appears. Locate the file 'chap5-table-vase.max' (Download it here if you dont have it) and click open. Now a merge dialog box appears listing all the items present in the file 'int-lev1-table-vase.max'. Select all the objects in the list by holding down Ctrl key and clicking on the objects. When all the objects are selected, click OK. This will merge the table-vase scene with the current room scene in 3D Studio MAX ( 3ds max ).
Now, you will see the table and vase in the viewport. By default, the imported objects will be selected. Keeping them selected, click Group > Group. Enter the group name as 'Table-Vase' and press enter. Now the imported objects will act as a group and will be easier to manipulate in the current 3D Studio MAX ( 3ds max ) scene.
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In the top viewport, move the Table-Vase group to a position shown in the figure. If the Table-Vase appears larger than that shown in the figure compared to the room, scale it down using the uniform scale tool in 3D Studio MAX ( 3ds max ).
Also, make sure that the base of the leg of the table just touches the floor. You can ensure that by looking at the front or left viewports in 3D Studio MAX ( 3ds max ).
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Save the scene as 'int-lev3-room-merged.max'. More on room setup in the next page>> of this tutorial.
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