In order to make a beak, out of our small sphere, we need to elongate the sphere and make it thinner. In the front viewport, the draw a rectangle around the right most control points using the select or move tool. Refer the figure |
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Now using the Move tool in 3D Studio MAX ( 3ds max ), move the selected control points to the right. Now select the left most group of control points by drawing a rectangle around them, and move it to the left so that the sphere now looks, as shown in the figure.
Note: Selecting a group of control points in 3D Studio MAX ( 3ds max ) by drawing a rectangle around them, selects not just the visible control points. All the control points that lies beneath the ones that are visible also get selected. Also note that drawing the rectangle and making selections in different viewports make selections along different axis. Experiment by selecting different groups of control points in various viewports.
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Now that we have made the beak, adequately long, let's move the control points in a more refined manner. So far we have been drawing a rectangle, using the select or move tool in the front viewport to select a grid of vertices. Now, using the select or move tool, draw small rectangles in the front viewport around single visible control points. Notice that, instead of getting a grid of control points selected, only an array of control points that lies below the visible control point around which we drew the rectangle, get selected. You can see the difference in mode of selection through the perspective viewport. If you feel confused with the selection of control points in 3D Studio MAX ( 3ds max ), please download and view the control point selection training video. |
Download the FREE Training Video which demonstrates control point selection of FFD in 3D Studio MAX ( 3ds max ) here |
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The download is a RAR file which contains the training video file compressed using MPEG-4 codec. Click here for instructions on viewing the video. |
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As explained above, using the select or move tool in 3D Studio MAX ( 3ds max ), draw small selection boxes around individual visible control points in the front viewport, and move them to the positions shown in the figure.
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Tip: Instead of drawing selection boxes around individual visible control points in the front viewport, you can also select by clicking on the required control point in 3D Studio MAX ( 3ds max ). But it only selects a single control point, which is immediately visible. The control points, that lies beneath will not get selected. You can select multiple control points by holding down the Ctrl key in the keyboard, while making selections.
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