Creating the Fire in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
Now that we are ready to set up the fire in 3D Studio MAX ( 3ds max ), let's do it. In the create panel, click on the Helpers which is the one to the right of the cameras. Within the helper's category rollout, choose Atmospheric Apparatus instead of Standard. Click on the Sphere Gizmo button. In the top viewport in 3D Studio MAX ( 3ds max ) click and drag to create a gizmo in the place where the three wooden sticks meet. The gizmo represents the boundary of the area inside which the fire will be created.
Set the Radius of the gizmo to 50. Click on the Hemisphere checkbox to enable it, so that the gizmo is now a hemisphere instead of a full sphere in 3D Studio MAX ( 3ds max ). Now move the gizmo in the front and left viewports so that it is positioned exactly where the wooden sticks meet. Scale the gizmo using the non-uniform scale tool along the Y axis in the front or left viewports, so that it's height is increased. See the figures. |
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We have defined the area inside which we need fire by using the gizmo. Now let's add the fire effect. Click on Rendering > Environment from the menu bar. In the Environment dialog box, within the Atmosphere roll out, click on the Add button. In the dialog box that appears, choose Fire Effect and click OK. This adds a Fire effect to the 3D Studio MAX ( 3ds max ) scene. In the Fire effect parameters in 3D Studio MAX ( 3ds max ) click on the Pick Gizmo button. Now move the mouse pointer over the gizmo in the scene and the most pointer will change, signifying picking mode. Click on the gizmo to pick it. Now we have the gizmo's name listed in the fire effects parameters. Render the scene, and you will see fire at the end of the wooden sticks. |