Chapter 10- Fire Effects in 3D Studio MAX | FREE tutorial , lesson & video training | Beginner | Advanced page 1
Chapter 10- Fire Effects in 3D Studio MAX ( 3ds max ) ( Fire Effect creation Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 02 2008
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Fire Effects in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
In this lesson, you'll be introduced to the fire effects in 3D Studio MAX ( 3ds max ). We will add a fireplace to our room scene to demonstrate the fire effects. Open the scene 'chap9-room-lit.max', if it is not already opened. (Download the scene here, if you don't already have it). Save the scene under a new name 'int-lev6-fire-place.max'
Creating the FirePlace in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
In order to create the fireplace in 3D Studio MAX ( 3ds max ), we will use the Boolean tool. First, create a box in the top viewport near the bottom left corner of the room with dimensions: Length: 250, Width: 150, Height: 175. Duplicate the box by clicking on it while holding down the shift key. With the duplicate box selected, go to the modify panel in 3D Studio MAX ( 3ds max ) and change the dimensions of the box to Length: 100, Width: 150, Height: 130. Move the duplicate box, so that it extends out from the original box, as shown in the first figure. Also, make sure that the smaller box is centered within the larger one as shown in the second figure.
Now we are going to perform the Boolean operation in 3D Studio MAX ( 3ds max ) between the two boxes. Select the original box and click on the Boolean tool within the create panel, and within Compound objects sub-category within Geometries. Click on 'Pick OperandB' button and click on the smaller box (duplicate box) to perform Boolean between the boxes. Make sure that subtraction (A-B) is active inside Operation. This should create the enclosure for the fireplace in 3D Studio MAX ( 3ds max ).
Open the material editor, and in the next available free slot (scroll down, if you don't see any free slot), get the material Bricks_Bricks_2 from Mtl_Library. Assign this material to our fireplace enclosure in the 3D Studio MAX ( 3ds max ) scene.
Assigning a UVW Map in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
You might have noticed that, though, we applied the bricks material to our enclosure in the 3D Studio MAX ( 3ds max ) scene, it is not visible in the perspective view. Even if you try to render the scene, you will get a warning that UVW map is missing, and our enclosure does not render properly. This is because we performed a Boolean to create the enclosure in 3D Studio MAX ( 3ds max ). In usual primitives like boxes, it has texture mapping coordinates or UVW coordinates already assigned to them. When we performed the Boolean between the two boxes in 3D Studio MAX ( 3ds max ), the resulting object lost it's UVW mapping coordinates, and hence won't render properly.
Select the enclosure object, and go to the modify panel in 3D Studio MAX ( 3ds max ). Add the UVW Mapping modifier from the modifier list. Within parameters, choose Box so that the mapping wraps around the enclosure properly.
Creating wooden sticks in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
Lets create the wooden sticks for the fireplace in 3D Studio MAX ( 3ds max ). Create a cylinder on the left viewport with the following dimensions. Radius: 4 , Height: 70. Create two duplicates of the cylinder and arrange them using the move, and rotate tools so that the sticks lie, exactly within the fireplace enclosure, as shown in the figure. Make sure that the wooden sticks, just touches the enclosure base in the 3D Studio MAX ( 3ds max ) scene.
With one of the cylinders selected, go to the modify panel in 3D Studio MAX ( 3ds max ) and add the Noise modifier from the modifier list. In the parameters, change the X value of Strength to 20. This creates noise over the cylinder, along the x-axis in 3D Studio MAX ( 3ds max ). Click on Fractal in the parameters to enable it. This makes noise more iterative. Perform the same steps to the remaining two cylinders. But for each cylinder, when you add the noise, within the noise parameters change the seed value every time, so that the noise pattern looks unique.
Using the material editor, assign the same wooden material (material in 3rd slot) that we assigned to the table, and the door to all the three cylinders (wooden sticks).
Save the scene.Lets continue with fire effects in the next page of this tutorial.
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