| Experimenting with the Material Editor in 3D Studio MAX ( 3DS MAX ) - Tutorial |
Let's now deal with the other relevant properties of a Material in 3D Studio MAX ( 3DS MAX ). In real world, every material be it a cloth, plastic, metal etc has got its own unique visibility properties. Cloth has got a non reflecting surface with less specular whereas metal gives sharp highlights and moderate reflection. In 3D Studio MAX ( 3DS MAX ) we can define such properties for materials. Look at the parameters Specular Level, Glossiness, Anisotropy etc present inside the 'Anisotropic Basic Parameters' in Material Editor.
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Specular Level: It defines how bright the highlight on a surface will be. It has a value of 90 by default. Change the value to 30 and see the change in the material slot. The highlight has got much subtle. Increasing the value makes the highlights brighter in 3D Studio MAX ( 3ds max )
Glossiness: It defines how sharp the highlight will be in 3D Studio MAX ( 3ds max ). Increasing the value reduces the size of the specular spot on the material. Experiment with the values but dont forget to set it back to the default 40.
Anisotropy: In non anisotropic materials, the specular highlight will be a symmetrical circle. But in anisotropic surfaces, the specular will have slightly modified shape. Increasing the value of Anisotropy makes the specular spot less symmetric in 3D Studio MAX ( 3ds max ). Try with different values. Default is 50
Orientation: It is nothing but the angle of orientation of the anisotropic specular in 3D Studio MAX ( 3ds max ). Try different values for this too. |
Download the 3D Studio MAX ( 3ds max ) Training Video which demonstrates the Material Editor in 3D Studio MAX here |
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The download is a RAR file which contains the training video file compressed using MPEG-4 codec. Click here for instructions on viewing the video. |
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