Chapter 2 - Viewports & Cameras in 3D Studio MAX | FREE tutorial , lesson & video training | Beginner | Advanced page 3
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3D Studio MAX 3ds lesson tutorial

Chapter 2 - Viewports and Cameras in 3D Studio MAX ( 3ds max ) (Viewport & Camera tutorial, lessons)
Author - Saju Asokan
Last Updated: Aug 02 2008
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  Key Topics
 
 
 
 
 
 
 
 
Lets Pan a bit
First of all, lets load the scene "chap2-4teapots.max" that we saved in the previous chapter of this tutorial, if its not already loaded in 3D Studio MAX ( 3DS MAX ). You can download the scene here. Click on File > Open and choose the file from the folder where you saved it. Panning is nothing but moving your view right, left, up, or down. Instead of moving the object, you pan your viewport in any direction over a plane.
You will understand what this means by doing it. Just click on the Pan tool . Now left-click on the perspective viewport and hold the mouse button down. While holding the button down, drag the mouse along any direction you want. The view pans in 3D Studio MAX ( 3ds max ). Now the idea should be clear for you. Right? Try panning in other viewports too.
 
 
Rotating the view

Rotation needs no explanation. Right? It is the same thing that happens in Matrix when Trinity rises up from the floor in the beginning of the movie. The whole camera rotates around the character. In 3D Studio MAX ( 3DS MAX ) we have the Arc Rotate tool to rotate viewports. Make sure that the 'Perspective View' is selected. Now select the Arc Rotate tool 3ds max arc rotate. You will see a circle at the center of the currently selected viewport. Click and drag the mouse within the circle. You will see that the view rotates pivoted around the center of the scene in 3D Studio MAX ( 3ds max ).

Now if you move the mouse pointer outside the circle created by the Arc Rotate tool, you will see that the mouse pointer changes. Click-drag the mouse outside the circle. You will see that the whole view tilts. The difference in rotation in 3D Studio MAX ( 3ds max ) is shown in the diagram. Furthur operations on viewports are discussed in the next page of this tutorial.

3ds max rotate tool
Note: Only perspective view supports rotation. Front, Top and all orthographic views are made to be viewed from a fixed direction. You can't rotate them. If you rotate an orthographic view, the view changes to User view, which is a non-orthographic view. See the next pages of this 3D Studio MAX ( 3ds max ) tutorial to learn how to switch the view back to the original one.
3d studio max rotation types
 
 
3D Studio MAX ( 3ds max ) free tutorial / lesson
 

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3DS MAX Tutorials
BASICS
3ds max tutorial getting started
C01: Getting Started with 3DS Max
3ds max tutorial viewports and cameras
C02: Viewports & Cameras
3ds max tutorial texturing lighting rendering
C03: Texturing, Lighting, Rendering
3ds max tutorial keyframe animation
C04: Keyframe animation
INTERMEDIATE
3ds max tutorial primitive modeling
C05: Primitive Modeling basics
3ds max tutorial primitive modeling advanced
C06: Primitive Modeling continued
3ds max tutorial setting up a scene
C07: Setting up a Scene
3ds max tutorial materials textures
C08: More on Materials & Textures
3ds max tutorial lighting
C09: More on Lighting
3ds max tutorial fire effects
C10: Fire Effects in 3DS Max
3ds max tutorial keyframe animation advanced
C11: More on Keyframe animation
ADVANCED
3ds max tutorial modeling human head
C12.1: Modeling a human Head
3ds max tutorial modeling female body
C12.2: Modeling a Female Body
3ds max tutorial modeling human arm
C12.3: Modeling a human Arm
3ds max tutorial modeling human leg
C12.4: Modeling a human Leg
3ds max tutorial combining female human model
C12.5: Combining the human model
3ds max tutorial modeling ear
C12.6: Modeling a human ear
3ds max tutorial character rigging
Ch-13: Character rigging
 
 
 
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