| Tutorial on Working with the viewports in 3D Studio MAX ( 3ds max ) |
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The viewports as you have already seen are simple camera like views through which you can observe a scene. A scene may comprise of several models, lights, particles etc in 3D Studio MAX ( 3ds max ). By the word Model we refer to a 3D entity be it a ball, a human figure, a car etc. I hope these terms are clear now.
First of all we need a model to display on the viewport. Your window’s viewports in 3D Studio MAX ( 3ds max ) are all blank now. right? Its simply because you haven’t created any models in your scene yet.
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| Creating a Teapot using Primitive Modeling in 3D Studio MAX ( 3ds max ) |
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3D Studio MAX ( 3DS MAX ) offers a large no of modeling techniques. One of the most simple modeling technique is Primitive Modeling. By the word Primitive Modeling in this tutorial, we mean that we will be using only primitives to model our required objects. For example if I’m going to model a human using primitive modeling in 3D Studio MAX ( 3ds max ) , I’ll create a head using a sphere, neck using a cylinder and so on. Each individual limbs will be created using individual or combined primitives. 3D Studio MAX ( 3DS MAX ) offers a number of primitives like Box, Sphere, Cylinder etc. All these primitives and lots of other features in 3D Studio MAX ( 3DS MAX ) are available through the ‘Create Panel’. The ‘Create Panel’ is one among a number of tabbed panels present on the right side of the 3D Studio MAX ( 3DS MAX ) window.
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