Chapter 12.6- Character Modeling in 3DS MAX (Surface Modeling) - Modeling the human ear - page 2
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Chapter 12.6- Modeling a human ear in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Oct 06 2008
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This Lesson's / Tutorial's Contents at a glance
1> Modeling the ear 2> Merging and combining
 

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Merging the human ear with the body in 3D Studio MAX ( 3ds max )

Open the scene chapter-12.5-save-04.max. Now click File > Merge and merge the ear spline cage into the scene.

 

 

character modeling human ear8
Select the ear spline cage and apply the Surface Modifier on it, from the Modify Panel in 3D Studio MAX ( 3ds max ). Now, move the ear to the proper position of the head as shown in the figure.
character modeling human ear9

With the ear model selected, within the Modify Panel, inside Line, select Vertex mode for selection. Now the ear model will turn into the basic spline cage from the 3d surface. In order to control the vertices and at the same time see the surface in 3D Studio MAX ( 3ds max ), click on the Show End result on/off button (see the mouse arrow)

character modeling human ear10
 
 
character modeling human ear11

Now select the vertices at the base of the ear and move it into the inside of the head, if there is gap between the surfaces of the ear and head.

character modeling human ear12
With the Move tool active and the ear selected, go to the Hierarchy panel, and click on the Affect Pivot Only button. The Move icon will change to the pivot mode. Move the pivot to the center of the head in the front view, as shown in the figure. Turn off the Affect Pivot only button in 3D Studio MAX ( 3ds max ).
character modeling human ear13

Now with the ear model selected, click on the Mirror tool from the main tool bar in 3D Studio MAX ( 3ds max ). From the mirror options dialog, choose Copy as the mode of clone. Choose Y as the axis for mirroring (might vary with the viewport). The ear will get mirrored around the pivot point, that we positioned at the center of the head.

Now go to the Create Panel and choose Compound Objects. Select the female's body mesh and click on boolean. Select the mode of boolean operation as Union and click on Pick operand B. Now click on one of the ears. They will get combined. Now again click on the Boolean button, and follow the same steps and pick the other ear to combine it with the compound object. Now go to the modify panel and collapse everything into a mesh. (Right click in the modifier stack, choose Convert to Editable Mesh) in 3D Studio MAX ( 3ds max ).

 
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Save the scene as chapter-12.6-save-02.max

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