Chapter 12.5- Character Modeling in 3DS MAX (Surface Modeling) - Combining / Stitching the human model - page 4
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Chapter 12.5- Combining / Stitching the human model in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Sep 25 2008
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Stitching the arm to the body in 3D Studio MAX ( 3ds max )

 

Let's start stitching the arm to the female model's body in 3D Studio MAX ( 3ds max ). Merge the scene containing the arm to our current scene (head and body combined). The process is similar to that we have done while combining the head with the body in 3D Studio MAX ( 3ds max ). Scale and align the arm with the body as shown in the figure and Attach both the spline cages as done previously.

 

Now that you have attached both the spline cages together in 3D Studio MAX ( 3ds max ), snap the corresponding vertices after turning on 3D snap (Don't forget to check vertex in 3D snap settings). After you snap the vertices properly, weld the vertices together in 3D Studio MAX ( 3ds max ). Refer the figure for better clarity.

3ds max human female modeling combining img18
3ds max human female modeling combining img19
 
 
3ds max human female modeling combining img20
Since the arm spline cage has an extra vertex, we need to refine the region where the arm joins with the body. Refine the two vertices as shown in the figure (vertices in red color - see near the mouse cursor and above it)
3ds max human female modeling combining img21
Connect the extra vertex in the arm spline cage using a line, down through the body along the newly refined vertices, to give continuity through the entire spline cage in 3D Studio MAX ( 3ds max ). See the figure.
3ds max human female modeling combining img22
Now we need to delete the unwanted duplicate segments, in the arm's intersection area with the body in 3D Studio MAX ( 3ds max ). Select the duplicate segments that are marked in red in the figure, and delete them. Make sure that you keep the curved segments (if present) and delete the unwanted flat ones in 3D Studio MAX ( 3ds max ).
 
 
  Don't forget to Save the scene. You will learn how to refine the arm's stitching in 3D Studio MAX ( 3ds max ), in the next page of this tutorial.
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