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Hi dear reader, now that we have finished modeling each part of our female model individually, let's start assembling it together in 3D Studio MAX ( 3ds max ). I'll give you detailed illustrations on how to fit each part together into the complete model.
Let's start by opening the female model's body scene (chapter-12.2-save-03.max) in 3D Studio MAX ( 3ds max ). If you don't have the file saved in your system, you may download it here
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| Merging the head with the body in 3D Studio MAX ( 3ds max ) |
Click File > Merge. It will open a dialog box. Choose the file chapter12.1-save05.max ( Download the file here ) in the dialog box to merge it with the current body scene. Upon selecting the file, the Merge dialog box will appear in 3D Studio MAX ( 3ds max ). It asks you which element in the scene you need to merge into the currently open scene. Select Line01 alone in the dialog box and click OK. (It is the head's spline cage) .
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This will bring open a warning about the duplicate name present in the scene. Simply click Merge in the dialog box in 3D Studio MAX ( 3ds max ). |
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This may bring up a new dialog box as shown in the figure. Choose 'Use Scene Material' option. It is asking you which material to use since the merged scene also has a material with the same name as the material present in the open scene. Don't worry even if this dialog box doesn't appear at all. |
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Now the head's spline cage should appear in our body scene as shown in the figure.
As you can see from the figure, the head is out of proportion with the body, with respect to the size. Also it's orientation is not in tune. We need to adjust both these things and align it with the body in 3D Studio MAX ( 3ds max ).
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With the head's spline cage selected in the scene, click on Tools > Transform - Type In or press F12. This will open up the transformation window. Select the Select and Rotate Tool from the main toolbar. This will change the Transform Type In to Rotate Transform. Now make sure that the perspective viewport is active in 3D Studio MAX ( 3ds max ) (right click somewhere inside it). Now enter the value 90 in the Z field of the Rotate Transform window as shown in the figure, and press Enter. |
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This would rotate the head in the proper orientation in 3D Studio MAX ( 3ds max ). Please note that selection of the viewport decides the axis of rotation. That is why i specified you to enter Z as 90 with the perspective viewport selected, into the transform window.
In the Transform window you have two ways to perform transformations in 3D Studio MAX ( 3ds max ) - Absolute and Offset. The values you enter inside the Absolute section will be taken as the absolute value of the model's transformation, whereas the Offset transformations will be added to the current position or orientation angle of the object. For example, if you need to specify that your model turn to exactly 270 degrees in the world co-ordinate position, enter that value inside the Absolute section in 3D Studio MAX ( 3ds max ). On the other hand if you want your model to turn 270 degrees from it's current orientation (not absolutely 270 degree orientation), you can go for the Offset section. Got it?
Now use the Scale and Move tools in 3D Studio MAX ( 3ds max ) to align the head model with the body spline cage, as shown in the figure.
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Save the scene as Chapter12.5-save01.max. You will learn to stitch the head with the body in the next page of this tutorial. |
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