Chapter 12.3- Character Modeling in 3DS MAX (Surface Modeling) - Modeling a human female arm - page 2
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3D Studio MAX 3ds lesson tutorial

Chapter 12.3- Modeling a human arm / hand in 3D Studio MAX ( 3ds max ) (Character modeling Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 31 2008
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This Lesson's / Tutorial's Contents at a glance
1> The Arm profile 2> Refining the arm / hand
3> Modeling the thumb and finger 4> Extruding the finger group
 

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Refining the female human model / character's arm in 3D Studio MAX ( 3ds max )
3ds max arm / hand modeling human img 5
Duplicate one more circular segment from the model / character's wrist and move it forward to form the knuckles region. Make it slightly larger. Connect the vertices as shown in the figure in 3D Studio MAX ( 3ds max ), using the 'Create Line' tool. This will close the knuckles region. Now in total, we should have six circular segments in our profile shape.
Modeling the model / character's thumb and finger groups in 3D Studio MAX ( 3ds max )
3ds max arm / hand modeling human img 6

We will now start modeling the fingers of the model / character's hand. Instead of modeling each finger one by one, which is time consuming, I will show you how to split the thumb and the other four fingers into a single group. in 3D Studio MAX ( 3ds max ). You can repeat the process to create more fingers in 3D Studio MAX ( 3ds max ).

Add a vertex in the line that you created in the previous step. See the mouse arrow in the figure. Refine a vertex there and connect a line from the left end to the right end vertices through it, as shown with the red line segment.

 
 
3ds max arm / hand modeling human img 7

This step may be a bit perplexing. You need to project the thumb out of the model / character, for which you need a vertex as handle to pull the thumb. We need a line segment as shown in the figure (in red) going through all the vertices highlighted in white circles.

If any of the vertices are not present, add them using the refine tool and connect them exactly as shown in the figure to create the line in 3D Studio MAX ( 3ds max ).

3ds max arm / hand modeling human img 8

Have you identified the vertex that we are going to use as the handle for pulling out the thumb? It is the third vertex from the top, present in the previous figure's line segment (line segment marked in red).

Select the vertex and pull it out in 3D Studio MAX ( 3ds max ) along the Y and X directions so that it projects out as the thumb. Refer the figure given in the left.

 
  Don't forget to save the scene. We will learn to add the model / character's finger group in the next page of this tutorial.
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