Chapter 12.1- Character Modeling in 3DS MAX (Surface Modeling) - Modeling a human female head / face - page 3
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Chapter 12.1- Modeling a human head in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 02 2008
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This Lesson's / Tutorial's Contents at a glance
1> Start Modeling the head 2> Create Reference copy 3> Surface Modifier, Refine
4> Extruding the spline 5> Filling the spline's holes 6> Modeling the mouth
7> Modeling the nose 8> Refining the nose 9> MIrroring the model
10> Refining the neck 11> Refining the skull shape 12> Modeling a basic eye

Now if you look at the viewports, you will see that our reference figure has developed some polygonal mesh in it. The surface modifier applied on it will build surface in properly closed line mesh. You keep on updating the original mesh in 3D Studio MAX ( 3ds max ) and the reference will show you how it will look after applying the surface modifier. Got the technique?

Open the Material Editor in 3D Studio MAX ( 3ds max ) and change the color of the Reference Object’s material to a light red, for better visibility in the viewports.

Note: If you want to select the Reference Object, first you need to unselect the original one since it is in the vertex editing mode. Click on the Vertex again in the modify panel to get out from that mode. Now you can click on any other object you want. Moving  out of the modify panel (click on create panel) also lets you select other objects.

Now that you have learned the basics, I’ll simply mention where all we need vertices and lines to be created. Follow the same techniques we mentioned earlier.

Tip: Everytime you need to refine a vertex in 3D Studio MAX ( 3ds max ), or create a line, you needn’t click on the buttons in the modify panel. Instead, right click on the object in the viewport and choose Refine or Create Line from the menu that appears.
More refinements to the head in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Refine the vertices on the model / character's mesh as shown in the figure. The locations to be refined are highlighted using circles.

Character Modeling 3D Studio MAX 3ds lesson tutorial

Now create lines between the vertices as shown in the figure.

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling
Now refine vertices as shown in the figure
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling

Now create lines as shown in the figure.

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface
 
 

The basic approach of spline modeling in 3D Studio MAX ( 3ds max ) is very simple to understand. Connect opposing vertices to form a spline cage structure. But don’t add  too much vertices or the mesh becomes too difficult to handle. Create only that much vertices that are required.

Now when we look at the model / character's spline cage, we can see that one vertex in the back of the head remains unconnected. Could you identify it? Think about how we can connect. Refine two vertices on the intermediate lines and also one vertex near the forehead and connect them using a line. Refer the figure.
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface

The most important thing here is to learn how you can refine and create lines most efficiently.

 
  Save the scene and continue to the next page of this tutorial.
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