When you reach the end, close the spline by clicking on the initial vertex. A dialog box will pop-up asking you whether you wish to close the spline. Choose Yes. Now we have the completed side view of our girl model. |
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| Creating a reference copy in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
Now that the 2D outline of our model is ready, lets make it into a 3D spline cage . Before we start doing that, we need a reference copy on which we can see the effect of the changes we make. Switch back to the 4 viewport view in 3D Studio MAX ( 3ds max ), and holding down the Shift key move the outline figure in the perspective viewport along the X axis as shown in the figure:
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When you release the mouse button, the Clone dialog box will come. Choose Reference as the Object type and No: of copies to 1 and click OK. Now the refernce has been created in 3D Studio MAX ( 3ds max ). Now move the reference copy slightly forward (along Y axis) so that the two shapes won’t over lap in the orthographic views. The left view in 3D Studio MAX ( 3ds max ) viewport after moving the shape is shown below |
The reference figure we created, is used to preview the effects of the changes we make to the original figure. We will apply the a modifier called Surface modifier on the reference figure. It will make the spline cage into a 3d surface. Since the reference will also get modified when we modify the original figure, we can see how the 3d surface looks through the reference figure. Got it? Before we apply the surface modifier on the reference figure, we need to apply a material on it. With the reference selected, open the Material Editor and assign a material to it. Check the 2-Sided option for that material in the material editor. The surface Modifier in 3D Studio MAX ( 3ds max ) will render the mesh properly only when the 2-Sided is on in it’s material. |