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Chapter 9- More on Lighting in 3D Studio MAX ( 3ds max ) ( Lighting techniques & Tutorial / Lesson in 3D MAX)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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More about Lighting in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

In this lesson, you will learn more about lighting in 3D Studio MAX ( 3ds max ). If you don't remember the basics of lighting, please refer back to the basics lessons.

Open the scene 'chap8-room-textured.max'. (Download the scene here if you dont have it). We will start by adding two omni lights into the 3D Studio MAX ( 3ds max ) scene. In the Create panel, within lights, click on Omni and in the top viewport, click somewhere within the room to create the light. Add one more omni in the top viewport, near the first one. Position, the lights, using the move tool to the approximate positions shown in the figure.

Also align the lights in the Front and Left viewports in 3D Studio MAX ( 3ds max ), as shown in the figures below.

3d max free tutorial light placement

free 3d max tutorial light omni 3d max free tutorial light omni placement
We positioned the lights without using the Place Highlight free 3d max tutorial place highlight tool in 3D Studio MAX ( 3ds max ) because the tool might cause the lights to get outside the room in order to give the required highlight. When the lights are positioned outside the wall and we turn the shadows On, it will cause the walls to cast shadows, that might turn the whole render black. You can use the highlight tool in 3D Studio MAX ( 3ds max ) if you are quite comfortable with it, but make sure that the lights remain inside the room boundaries.
Creating a camera in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

While zooming and rotating the perspective view in 3D Studio MAX ( 3ds max ), you might have noticed that it is quite difficult to get a proper view without getting hindered by the walls. The reason is that the perspective view has a long focal length lens. Since we cannot adjust the perspective view parameters much, let us add a camera to the scene.

Create a Free Camera in the Front viewport of the 3D Studio MAX ( 3ds max ) scene. Click within the perspective view and press C on the keyboard. This will switch the viewport to camera view in 3D Studio MAX ( 3ds max ). Use the zoom tool to get a good view through the camera. In the modify panel, change the camera's stock lens to 20mm by clicking on the respective button. In the camera view, if you rotate and zoom now, you will see the difference. The 3D Studio MAX ( 3ds max ) camera has turned more wide angled and is now more comfortable to work with within the room.

Modifying the Light in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Let us experiment a bit with our lights in 3D Studio MAX ( 3ds max ). Make sure that you get a good view of the room through the camera, since we will have to render the scene very frequently and see the effects of lighting.

With one of the lights selected in the scene, go to the modify panel in 3D Studio MAX ( 3ds max ), and change the light's colour to a light orangish yellow, as shown in the figure. Render the scene. Change the color of the other light too.

 

free 3d max tutorial light color

 

Continue with lighting in the next page>> of this tutorial.
 
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