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3D Studio MAX 3ds lesson tutorial

Chapter 8- More on Materials & Texturing in 3D Studio MAX ( 3ds max ) ( Texturing & Material techniques & Tutorial / Lesson in 3D MAX)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Vase
Toy Duck
 

Texturing the Vase in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Select the Vase in the 3D Studio MAX ( 3ds max ) scene. Click on the next free slot (5th) in the material editor and click on Assign material to selection free 3d max tutorial assign material button. Check the '2-Sided' check box in the material parameters in 3D Studio MAX ( 3ds max ). Click on the large rectangle to the side of Diffuse to bring up the colour chooser. Choose an earthen brown color as shown in the figure.

Near the bottom, within the maps rollout, click on the large button to the right of Bump map and choose Noise from the material browser in 3D Studio MAX ( 3ds max ) that appears. Increase the Tiling values to 3. Change the noise type to Fractal. Click on Go to Parent 3d max go to parent free tutorial button to move to the root of the material. Change the bump Amount from 30 to 120.

free 3d max tutorial diffuse

3d max free tutorial pot modeling

Texturing the Toy Duck in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Select the Duck in the scene, and the sixth slot in the material editor. Get the material Reflection_Chromic from the Mtl Library to the slot and assign the material to the duck. Choose a diffuse colour similar to that shown in the figure. This will give it a bluish glassy tint. Reduce the Opacity to 20. In order to increase the highlight of the glass, change the Specular Level to 120 and Glossiness to 70.

Now, within the maps rollout of Material Editor in 3D Studio MAX ( 3ds max ), set the Amount value of Reflection to 30. Click on the button to the right of Reflection, that reads 'Map #19 (Chromic.jpg'. This will take you to the reflection map assigned to the material. Change the Tiling values to 0.5. Now, the rendering of the duck in 3D Studio MAX ( 3ds max ) should look like that in the figure. It will look more realistic when we add lights into the scene in the next Chapter.

Save the scene under the name 'int-lev4-room-textured.max'

free 3d max tutorial diffuse color

 

 

free 3d max tutorial texture material  render

Note: Working with materials in 3D Studio MAX ( 3ds max ) is nothing but experimentation. You don't have to remember any values for creating a particular type of material. When you were creating the glass material, keep on rendering before and after changing any of the parameter values to see the effect. With time and experience, you will know what all values give you the required results. Don't hesitate to try things out.
Once again i appreciate your excellence in self-learning. You have mastered the texturing in 3D Studio MAX ( 3ds max ). Let's add some lights into the scene to make it look more realistic, in the Next Chapter>> of this tutorial.
 
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