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3D Studio MAX 3ds lesson tutorial

Chapter 8- More on Materials & Texturing in 3D Studio MAX ( 3ds max ) ( Texturing & Material techniques & Tutorial / Lesson in 3D MAX)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Texturing the Floor in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Click on the Floor object in any of the viewports in 3D Studio MAX ( 3ds max ). In the material editor, click on the second slot and click Get material free 3d max assign material tutorial button. In the material browser that appears, select Browse from category as Mtl library and double-click on the material Stones_Balmoral. The new material gets assigned to the second slot. Zoom in the perspective view, so that you can see the inside of the room, and the floor clearly. With the floor selected in the scene and the second slot selected in the material editor, click Assign material to selection free 3ds max assign material tutorial button in 3D Studio MAX ( 3ds max ).

Within the material editor, Click on the small button to the right of the Diffuse (It now reads 'M', specifying that a map is assigned to the Diffuse channel). Since a map is already assigned to diffuse, instead of opening the material browser, we are taken directly to the map's properties in 3D Studio MAX ( 3ds max ). Within the map's coordinates roll out, change all the Tiling values to 4. Click on Go to parent free 3d max tutorial go to parent button to move back to the root of the material.

Within the basic parameters of the material in 3D Studio MAX ( 3ds max ), change the Specular level to 90 and Glossiness to 70. In the slot of the material in the material editor, you can see that increasing the specular and gloss in 3D Studio MAX ( 3ds max ) gives highlight to the material. It will not be visible in the render unless you add & align a few lights properly. The render of the perspective view should now look like that in the figure

3d max floor free tutorial
Texturing the Table & Door in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

In the third slot of the material editor, get the material Wood_Ashen from Mtl Library in the same way we added materials before. Now click on the table in the perspective viewport. You will notice that the table, and the vase gets selected as a whole since we had grouped them. Click on Group > Open to open the selected group. (Now you can freely select any individual component in the group. Later if you wish, you can close the group by clicking Group > Close) Now click on the tabletop to select it. With the third slot selected in the material editor, click Assign Material to selection free 3d max assign material tutorial free. Change the Tiling value of the diffuse map to 3 using the same steps you performed for the previous materials in 3D Studio MAX ( 3ds max ).

Also assign the same material to the Door, by selecting the Door object in the scene and clicking Assign Material to Selection.

When you render the scene in 3D Studio MAX ( 3ds max ), you will notice that the wood texture is too light. This is because, in the Wood_Ashen material, the Diffuse channel is mapped with a light-coloured wooden texture. To decrease its effect, in the Diffuse map's color chooser, choose a darker brown shade in 3D Studio MAX ( 3ds max ). See the figure. Now within the maps rollout, change the Amount of diffuse from 100 to 70. This gives 30% weightage to the brown color we chose and mixes it with the texture. Now, render the scene and see the result
free 3d max diffuse material tutorial
Add the material Metal_Galvanized from the Mtl Library to the fourth slot in the material editor in 3D Studio MAX ( 3ds max ). Select all the three legs of the table, and assign the material to it. Now the table should look like that in the figure
free 3d max tutorial table leg
Save the scene. More on texturing in the next page>> of this tutorial.
 
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