Texturing
the Floor in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
Click
on the Floor object in any of
the viewports in 3D Studio MAX
( 3ds max ). In the material editor,
click on the second slot
and click Get
material
button. In the material browser
that appears, select Browse
from category as Mtl
library and double-click
on the material Stones_Balmoral.
The new material gets assigned
to the second slot. Zoom in the
perspective view, so that you
can see the inside of the room,
and the floor clearly. With the
floor selected in the scene and
the second slot selected in the
material editor, click Assign
material to selection
button in 3D Studio MAX ( 3ds
max ).
Within the material
editor, Click
on the small button to the right
of the Diffuse
(It now reads 'M',
specifying that a map is assigned
to the Diffuse channel). Since
a map is already assigned to diffuse,
instead of opening the material
browser, we are taken directly
to the map's properties in 3D
Studio MAX ( 3ds max ). Within
the map's coordinates
roll out, change all the Tiling
values to 4.
Click on Go to parent
button to move back to the root
of the material. |
Within the basic parameters
of the material in 3D
Studio MAX ( 3ds max ),
change the Specular
level to 90
and Glossiness
to 70.
In the slot of the material
in the material editor,
you can see that increasing
the specular and gloss
in 3D Studio MAX ( 3ds
max ) gives highlight
to the material. It will
not be visible in the
render unless you add
& align a few lights
properly. The render of
the perspective view should
now look like that in
the figure
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| Texturing
the Table & Door
in 3D Studio MAX ( 3ds max ) - Tutorial
/ Lesson |
In the third slot of the material
editor, get the material Wood_Ashen
from Mtl Library in the same
way we added materials before.
Now click on the table in the
perspective viewport. You will
notice that the table, and the
vase gets selected as a whole
since we had grouped them. Click
on Group > Open
to open the selected group.
(Now you can freely select any
individual component in the
group. Later if you wish, you
can close the group by clicking
Group > Close)
Now click on
the tabletop to select it. With
the third slot selected in the
material editor, click Assign
Material to selection .
Change the Tiling
value of the diffuse map to
3 using the
same steps you performed for
the previous materials in 3D
Studio MAX ( 3ds max ).
Also assign the same material
to the Door,
by selecting the Door object
in the scene and clicking Assign
Material to Selection.
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When
you render the scene in
3D Studio MAX ( 3ds max
), you will notice that
the wood texture is too
light. This is because,
in the Wood_Ashen
material, the Diffuse
channel is mapped with a
light-coloured wooden texture.
To decrease its effect,
in the Diffuse
map's color chooser, choose
a darker brown shade in
3D Studio MAX ( 3ds max
). See the figure. Now within
the maps
rollout, change the Amount
of diffuse from 100
to 70.
This gives 30% weightage
to the brown color we chose
and mixes it with the texture.
Now, render the scene and
see the result |
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Add
the material Metal_Galvanized
from the Mtl Library
to the fourth slot in the
material editor in 3D Studio
MAX ( 3ds max ). Select
all the three legs of the
table, and assign the material
to it. Now the table should
look like that in the figure |
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