We have constructed the
door opening in 3D Studio
MAX ( 3ds max ). Now let's
create the actual door.
In the left viewport
you'll be able
to see the outline of
the hole created for the
door.
Create a box
by drawing it in the left
viewport covering
the entire hole. Refer
the figure. Change the
size of the box as follows:
length: 150,
width: 100,
height: 5.
Position the box in the
left viewport so that
it covers the hole completely.
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In the top viewport,
move the door to the right
end, so that it overlaps
with the door's hole on
the wall.
Now the door is in a
closed state. In order
to make it opened, we
need to rotate it. But
if you try to rotate the
door using the rotate
tool, you will notice
that the door rotates
with a pivot point not
at the hinge, but at the
centre. By default in
3D Studio MAX ( 3ds max
), objects will have their
pivot points at their
centre. Here, we need
to move the pivot point
of the door to its hinge.
To do that follow the
steps:
With the door selected,
Click on the Hierarchy
tab
which is adjacent to the
create tab in 3D Studio
MAX ( 3ds max ). In the
hierarchy panel, make
sure that the Pivot
button is depressed, near
the top. Click on the
Affect Pivot Only
button to make it active
in 3D Studio MAX ( 3ds
max ). Now, what you move
in the viewports will
be the pivot point of
the door, instead of the
door itself. Using the
move tool,
move the pivot of the
door to its hinge in the
left viewport. See the
figure. After aligning
the Pivot, click again
on the Affect
Pivot Only button
to deactivate it in 3D
Studio MAX ( 3ds max ).
In the Top viewport,
using the Rotate
tool, rotate the door
so that it is in an opened
position as shown in the
figure.
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In order to reduce
clutter, let's connect
all the walls together.
Click on one of the
walls and from the create
panel, within compound
objects, choose Connect
tool. Click Pick
Operand and
click on all the walls
except the floor, and
the door. When you're
done connecting objects,
switch to the modify
panel to escape from
the connecting mode.
Inside the modify panel
in 3D Studio MAX ( 3ds
max ), right click inside
the modifier stack and
choose convert
to: Editable Mesh.
Type in the new name
'Room'
at the top of the Modify
panel which currently
is 'Box', followed by
some number. Similarly
name the door, and the
floor objects in the
3D Studio MAX ( 3ds
max ) scene. Don't forget
to save the scene.
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| Merging
the Table & Vase
in 3D Studio MAX ( 3ds max ) - Tutorial
/ Lesson |
Now let's put all the things
together. Open the room scene
if it is not already opened
in 3D Studio MAX ( 3ds max ).
If you have not created the
room scene properly, you may
download
the scene 'chap7-room.max' here.
Let's Merge the Table &
Vase into the room scene. With
the room scene opened in 3D
Studio MAX ( 3ds max ), click
File > Merge
. A file browser appears. Locate
the file 'chap5-table-vase.max'
(Download
it here if you dont have it)
and click open. Now a merge
dialog box appears listing all
the items present in the file
'int-lev1-table-vase.max'.
Select all the objects in the
list by holding down Ctrl
key and clicking on
the objects. When all the objects
are selected, click OK. This
will merge the table-vase scene
with the current room scene
in 3D Studio MAX ( 3ds max ).
Now, you will see the table
and vase in the viewport. By
default, the imported objects
will be selected. Keeping them
selected, click Group
> Group. Enter the
group name as 'Table-Vase' and
press enter. Now the imported
objects will act as a group
and will be easier to manipulate
in the current 3D Studio MAX
( 3ds max ) scene.
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In
the top viewport,
move the Table-Vase
group to a position shown
in the figure. If the Table-Vase
appears larger than that
shown in the figure compared
to the room, scale it down
using the uniform scale
tool in 3D Studio MAX (
3ds max ).
Also,
make sure that the base
of the leg of the table
just touches the floor.
You can ensure that by looking
at the front
or left
viewports in 3D Studio MAX
( 3ds max ).
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Save the scene as 'int-lev3-room-merged.max'.
More on room setup
in the next page>> of
this tutorial. |
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