| Setting
up a whole scene in 3D Studio MAX
( 3ds max ) - Tutorial / Lesson |
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In this lesson, you
will learn how to set
up a scene, consisting
of several different
objects in 3D Studio
MAX ( 3ds max ). Here,
we will set up a room
with the table, vase
& toy duck in it.
This lesson will teach
you on how to integrate
various objects into
such indoor scenes in
3D Studio MAX ( 3ds
max ).
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| Modeling
the room in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
Create a new scene and
reset it. We are going
to model the walls of
the room in 3D Studio
MAX ( 3ds max ). The walls,
floor, roof etc of a room
can easily be modelled
using boxes. From the
Create panel, within standard
primitives choose Box
and in the top
viewport, draw
a box. In the modify panel
change its length
to 500,
width
to 600
and height
to 10.
This box, acts as the
floor.
For creating the roof,
we just need to duplicate
this box, and move it
a bit higher. Holding
down the shift
key, click on
the box to duplicate it
in 3D Studio MAX ( 3ds
max ). Using the move
tool move one
of the boxes to a higher
position, as shown in
the figure.
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Now
we need to construct the
walls in 3D Studio MAX
( 3ds max ). In the front
viewport, draw
a box starting from the
top left corner of the
roof and extending to
the bottom right corner
of the floor. The thickness
can be arbitrary. After
construction, you can
change it to a value of
10 through the modify
panel in 3D Studio MAX
( 3ds max ). Refer the
figure to see how the
wall should span from
the top left of the roof
to the bottom right of
the floor. |
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Looking
at the perspective
view you will
notice that the
wall got created
at the centre
of the grid in
3D Studio MAX
( 3ds max ). Using
the move tool
move the wall
to one of the
ends. Duplicate
the wall, and
move the copy
to the other end.
See the figure.
(Using the top
view will be easier
here) |
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In the Left
viewport,
draw a box extending
from the top
left of the
roof to the
bottom right
of the floor.
This will create
another wall
to close the
room. Move the
wall from the
centre of the
grid to one
of the ends.
Duplicate the
wall and move
the copy to
the other end.
This closes
the whole room
in the 3D Studio
MAX ( 3ds max
) scene, and
should look
like that in
the figure.
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| Creating
a Door in 3D Studio MAX
( 3ds max ) - Tutorial /
Lesson |
Looking
at the top viewport,
you will notice
that the room is
longer along one
side. Now we're
going to create
a door in one of
the walls that closes
the longer side.
Create a
box in
the top
viewport
near the bottom
right edge of the
room. See the figure.
Change the size
of the box to: length:
100
, width:
50, height:
150. We
will use this box
to create a hole
in the wall in the
3D Studio MAX (
3ds max ) scene.
Please keep in mind
that the box used
for cutting the
hole should always
be thicker than
the wall. |
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Rotate and see the new
box in the perspective
viewport. In the perspective
view, click on the wall
on which the new box overlaps.
Now in the create
panel in 3D Studio
MAX ( 3ds max ), inside
geometry
choose compound
objects from
the roll out.
With the wall selected
in the viewport click
on Boolean
within the compound tools.
This displays the Boolean's
parameters in 3D Studio
MAX ( 3ds max ). Make
sure that Subtraction
(A-B) is active
within the category -
operation. This mode lets
you subtract the second
operand from the first.
Here, the first operand
is the wall on which we
applied the Boolean. We
need to choose the second
operand (new box we created).
Now click Pick
Operand B and
click on the new box that
we created for constructing
the hole, preferably within
the perspective viewport
in 3D Studio MAX ( 3ds
max ). This should create
the hole required for
the door. See the figures.
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Save
the scene as 'int-lev3-room.max'.
Lets continue with the
room construction
in the next page of this tutorial. |
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