| Modeling
the wings in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
We're going to create
the wings using the same
technique that we used
for creating the tabletop
in 3D Studio MAX ( 3ds
max ). Draw a closed spline
using the Line
tool in the
top viewport,
as shown in the figure.
Draw the spline nearer
to the ducks body. When
the spline is complete
and has been closed, apply
the Extrude modifier
on it. In the Extrude
parameters, set Amount
as 5.0
and segments as
2.0.
This will give an extruded
3-D object, having sharp
corners shown below. We
need to make it more smooth.
Apply the Meshsmooth
modifier from the modifier
list in 3D Studio MAX
( 3ds max ). This makes
the wing smoother as shown
in the bottom right figure.
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Apply a FFD 3
x 3 x 3 modifier
on the wing and move the
control points in 3D Studio
MAX ( 3ds max ), as shown
in the figures given below.
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Once
it is complete, collapse
the modifier stack
of the wing in 3D Studio
MAX ( 3ds max ). Now we
need to duplicate the wing,
mirror it and move it to
the proper positions.
Holding
down the shift key
in the keyboard, click on
the wing. The clone options
dialog box appears in 3D
Studio MAX ( 3ds max ).
Choose object type as copy,
and number of copies as
1. Click
OK. This
creates a duplicate wing,
but will be hidden from
view, because it overlaps
with our original one. With
one of the wings selected,
click on the Mirror
Selected Objects
tool from the main toolbar
in 3D Studio MAX ( 3ds max
). In the dialog box that
appears, set the options
as shown in the figure and
click OK.
This
mirrors the selected wing.
The other wing remains in
the place where it was.
Now move each of the wings
to the positions shown in
the figure.
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| Combining
into a whole duck in 3D Studio MAX
( 3ds max ) - Tutorial / Lesson |
Once
we are satisfied with the individual
parts, we may combine them together
into a single editable mesh in
3D Studio MAX ( 3ds max ). We
can do that using the connect
tool. Click on the Create
panel, and inside the
Geometry tab,
from the roll out, choose Compound
objects, instead of the
Standard primitives.
From the list
of compound object tools, click
on the Connect
button. This makes the Connect
tool active in 3D Studio MAX (
3ds max ). Click on Pick
Operand button to set
the mode to operand picking. Now
with the Pick Operand active,
clicking on any objects connects
them together. Click on all the
parts that form the duck. All
those parts gets connected in
3D Studio MAX ( 3ds max ). Make
sure that the Pick Operand button
is depressed during the whole
time when you click the parts
of the duck.
When you're done,
go to the modify panel and right
click within the modifier
stack. From the menu that appears,
choose Convert To: Editable
Mesh. This converts the
individual parts into a single
duck mesh in 3D Studio MAX ( 3ds
max ). In the modify panel near
the top, enter the name of the
object as 'Duck'.
The completed duck mesh is shown
in the figure below. Save
the scene as 'int-lev2-toyduck.max' |
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Congrats. You have mastered
all the essential techniques
of primitive modeling in 3D
Studio MAX ( 3ds max ). Now
you are equipped with enough
knowledge to model any of the
objects around you. Just practise
modeling a few utensils that
you can see around you in your
room or try modeling your pet
dog or cat if you feel confident
enough.
Let's set up the whole scene
in
the next Chapter>>
of this tutorial.
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