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Chapter 6- Primitive Modeling in 3D Studio MAX ( 3ds max ) (Tutorial / Lesson on primitive modeling in 3D MAX)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Body
 
Modeling the Duck's body in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
Let us now start modelling the ducks body in 3D Studio MAX ( 3ds max ). Create a sphere of radius 30 in the Front viewport . Position the sphere, as shown in the figure.
3ds max basic modeling duck
Apply an FFD 3 x 3 x 3 modifier on the new sphere. Double-click on the FFD modifier in the modifier stack so as to make control point selection possible in 3D Studio MAX ( 3ds max ). Move the control points in the Front viewport, as shown in the figure.
3d max modelling tutorial duck body
Now collapse the modifier stack, by right clicking inside it and choosing collapse all from the menu. Now the body of the duck, has got converted into an editable mesh in 3D Studio MAX ( 3ds max ). Double-click on the editable mesh in the modifiers stack (or expand the plus symbol to its left and choose vertex from the expanded tree) to change selection to the vertex mode. The vertices of the editable mesh, should now be highlighted in blue in 3D Studio MAX ( 3ds max ). Using the select or move tool drag a rectangle around the vertices as shown in the figure, to select them.
3d max tutorial vertex selection modelling
We are going to apply an FFD modifier on the selected set of vertices to make a tail for the duck. With the set of vertices selected add an FFD 3 x 3 x 3 modifier by adding it from the modifier list. Go to the control point mode by double-clicking on the FFD modifier in the modifier stack. You can see that the FFD lattice covers only the selected set of vertices, and not the whole sphere in 3D Studio MAX ( 3ds max ). This is a very useful technique when only a subset of vertices have to be refined.

Move the control points, as shown in the figure. Now right click inside the modifier stack and choose collapse all from the menu that appears. This will remove the history of modifiers and convert the ducks body into an editable mesh in 3D Studio MAX ( 3ds max ).

Feel free to zoom and pan the viewport, while modelling as this will let you attain more accurate results.

3d max tutorial vertex modify
Modeling the Neck in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

We will model, the neck using a cylinder. Create a cylinder in the top viewport (creating it in the top viewport makes it stand vertical, which is what we need now). Set the radius to 7 and height to 35 in the modify panel. Position the cylinder, approximately as shown in the figure in the 3D Studio MAX ( 3ds max ) scene.

free 3d max tutorial  modeling duck
Apply an FFD 3 x 3 x 3 on the cylinder and move the control points, as shown in the figures. In the front viewport, move the control points, as shown in the first figure so as to get a smoothly bent neck. In the Left viewport using the scale tool, scale the top two rows of control points, so as to make the neck tapered from top to bottom. Refer the second figure. When finished, collapse the modifier stack in 3D Studio MAX ( 3ds max ).
free 3d max tutorial modeling neck
3ds max free tutorial neck modeling
Save the scene as 'int-lev2-toyduck.max'. Let's model the wings in the next page>> of this tutorial.
 
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