| Modeling
the Duck's body in 3D Studio MAX
( 3ds max ) - Tutorial / Lesson |
Let
us now start modelling the
ducks body in 3D Studio
MAX ( 3ds max ). Create
a sphere of radius 30 in
the Front viewport
. Position the sphere, as
shown in the figure. |
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Apply
an FFD 3 x 3 x 3
modifier on the new sphere.
Double-click on the FFD
modifier in the modifier
stack so as to make control
point selection possible
in 3D Studio MAX ( 3ds max
). Move the control points
in the Front viewport,
as shown in the figure. |
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Now
collapse the modifier stack,
by right clicking inside
it and choosing
collapse all from
the menu. Now the body of
the duck, has got converted
into an editable mesh in
3D Studio MAX ( 3ds max
). Double-click
on the editable mesh in
the modifiers stack (or
expand the plus
symbol to its left
and choose vertex
from the expanded tree)
to change selection to the
vertex mode. The vertices
of the editable mesh, should
now be highlighted in blue
in 3D Studio MAX ( 3ds max
). Using the select
or move
tool drag a rectangle around
the vertices as shown in
the figure, to select them. |
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We
are going to apply an FFD modifier
on the selected set of vertices
to make a tail for the duck. With
the set of vertices selected add
an FFD 3 x 3 x 3
modifier by adding it from the
modifier list. Go to the control
point mode by double-clicking
on the FFD modifier in the modifier
stack. You can see that the FFD
lattice covers only the selected
set of vertices, and not the whole
sphere in 3D Studio MAX ( 3ds
max ). This is a very useful technique
when only a subset of vertices
have to be refined. |
Move the control points,
as shown in the figure.
Now right click inside
the modifier stack and
choose collapse
all from the
menu that appears. This
will remove the history
of modifiers and convert
the ducks body into an
editable mesh in 3D Studio
MAX ( 3ds max ).
Feel free to zoom and
pan the viewport, while
modelling as this will
let you attain more accurate
results.
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| Modeling
the Neck in 3D
Studio MAX ( 3ds max ) - Tutorial
/ Lesson |
We
will model, the neck using
a cylinder. Create a cylinder
in the top viewport
(creating it in the top
viewport makes it stand
vertical, which is what
we need now). Set the
radius to 7
and height to 35
in the modify panel. Position
the cylinder, approximately
as shown in the figure
in the 3D Studio MAX (
3ds max ) scene.
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Apply
an FFD 3 x 3 x 3
on the cylinder and move
the control points, as shown
in the figures. In the front
viewport, move
the control points, as shown
in the first figure so as
to get a smoothly bent neck.
In the Left viewport
using the scale
tool, scale the top two
rows of control points,
so as to make the neck tapered
from top to bottom. Refer
the second figure. When
finished, collapse the modifier
stack in 3D Studio MAX (
3ds max ). |
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Save the scene as 'int-lev2-toyduck.max'.
Let's model the wings
in the next page>> of
this tutorial. |
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