| More
on Primitive Modeling in 3D Studio
MAX ( 3ds max ) - Tutorial / Lesson |
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In
this lesson, we are going
to deal with Primitive
Modeling in an intermediate
level. We have already
learned to create primitives
like Sphere, Box etc in
3D Studio MAX ( 3ds max
) in the Basics. Here,
we will learn about how
we can combine and modify
these primitives to construct
real world objects. In
this lesson, we will create
a Table and a Vase placed
on top of the table. |
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| Modelling
the table in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
The
table that we're going to
create in this lesson is
shown in the figure to the
right.The table consists
of two parts- the top of
the table, and the base
that supports it. We will
model each of these parts,
as individual units and
combine them together to
form the complete table.The
construction of the top
is outlined below. |
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We
can construct the top of the table
in 3D Studio MAX ( 3ds max ),by
using different approaches. Here
we are going to use a bit complicated
approach, but be rest assured
that the approach that you are
going to learn, will be highly
useful technique throughout the
process of 3-D modelling. In this
approach, we first create a line
having the shape of the boundary
of the table.Then we perform a
process called extruding which
converts the 2-D line into the
required 3-D objects |
First you click on the
create panel in 3D Studio
MAX ( 3ds max ). Within
the create panel clicked
on the tab shapes.
Click on the button
Line. Now the
line tool is active. You
need to draw a curve,
having the shape of the
figure shown to the right.
Begin by clicking inside
the top viewport. You'll
see that clicking inside
the top viewport in 3D
Studio MAX ( 3ds max )
has started the line,
with an initial points
set. Now when you move
the mouse, you will see
that the line continues
and bends to catch up
with the mouse. Now you
make a second click at
a point shown in the figure
to the right. But don't
release the mouse after
the click. And while clicking
and holding, when you
move the mouse, you will
see that the line, bends
at that point.
When you are satisfied
with the curve, proceed
by clicking the next points
in the sequence as shown
in the figures. During
each click, don't forget
to hold the mouse, and
move it slightly so that
instead of a straight
line, a smooth curve is
obtained in 3D Studio
MAX ( 3ds max ). Don't
worry about the shape
of the figure, since we
have the provision for
editing it at any later
time. After clicking all
the intermediate points,
when you reach back at
the point where you started,
click on that initial
point again to close the
figure. A dialog box appears
asking you whether you
want to close the spline.
Click yes.
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Please
don't worry about the accuracy
of the shape of the curve. The
process of creation of the line
in 3D Studio MAX ( 3ds max ) can
be better understood when you
watch the line creation video.
Please download
this video and watch it, before
moving further. |
Download
the FREE Tutorial / Training
Video which demonstrates
how to create a Line in
3D Studio MAX ( 3ds max
) here
|
|
The
download is a RAR file which
contains the training video
file compressed using MPEG-4
codec. Click
here for instructions
on viewing the video. |
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| Modifying
the Shape in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
Now that you have viewed
the video, let us performed
a few corrections to the
shape of the line through
the modify panel. With
the line selected in the
viewport in 3D Studio
MAX ( 3ds max ), go to
the modify panel. Click
on the modifier list,
and from the list, choose
Edit Spline.
This applies a new modifier
called Edit Spline
to our line. This modifier,
in fact, helps us to edit
the line in a vertex level.
You can add in a number
of modifier to a selected
object, and all of them
gets stacked up in the
modifier list. Just have
a look at the modifier
list, and you'll see that
the modifier Edit
spline is listed
along with the line in
the modifier stack. Now
click on the small plus
symbol to the left of
Edit spline
in the list. Now you see
the sub components of
our line that can be edited
by using the modifier.
Click on Vertex.
Now, when you look at
the viewpor in 3D Studio
MAX ( 3ds max ), you will
see that, all the vertices
of our line are displayed.
Now you can click on any
of the vertices and move
it using the move tool.
Click on any one of the
vertices. You will see
that the selected vertex
will have a tangent, extending
from it. You can change
the shape of the curve
at that point, by simply
changing the direction
of the tangent using its
handles. You can also
reposition the points,
if you need, by using
the move
tool.
Tip: Instead
of expanding the Edit
Spline in the Modifier
List, and clicking on
the Vertex from it to
activate vertex-level
editing, you can click
on the Vertex icon from
the Modify Panel itself
while the Edit Spline
is selected from the stack,
as shown in the figure
on the right.
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Note:
There is an easier
way to edit the line
without using the Edit Spline
modifier. The Line displayed in
the Modifier stack itself has
a '+' symbol to it's left which
when expanded, gives the same
Vertex sub-level that the Edit
Spline modifier offers. But this
feature is not available in old
versions of 3D Studio MAX ( 3ds
max ). If your version supports
direct editing of the Line, there
is no need to add the Edit Spline
modifier at all. |
If you feel that you need more
vertices for defining the curve,
you can use the Refine
button within the Modify panel
in 3D Studio MAX ( 3ds max ).
Just click on the Refine
button, and simply click over
the line where ever you need
more points. Now, you can move
the newly added points to change
the shape of the line. Please
download and view the video
that shows how to modify the
line
|
Download
the FREE Tutorial / Training
Video which demonstrates
how to Modify a Line in
3D Studio MAX ( 3ds max
) here
|
|
The
download is a RAR file which
contains the training video
file compressed using MPEG-4
codec. Click
here for instructions
on viewing the video. |
|
Save
the scene under the name "int-lev1-table-vase.max"
Note: Just
like the way we edited the vertices
by selecting vertex within the
edit spline modifier, we can edit
the other properties of the line
by going to other sub levels like
segment. |
Lets
continue with the table construction
in the next page of this tutorial.
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