Creating
the Fire in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
Now
that we are ready to set
up the fire in 3D Studio
MAX ( 3ds max ), let's do
it. In the create panel,
click on the Helpers
which is the one to the
right of the cameras.
Within the helper's category
rollout, choose Atmospheric
Apparatus instead
of Standard.
Click on the Sphere
Gizmo button. In
the top viewport
in 3D Studio MAX ( 3ds max
) click and drag to create
a gizmo in the place where
the three wooden sticks
meet. The gizmo represents
the boundary of the area
inside which the fire will
be created.
Set
the Radius
of the gizmo to 50.
Click on the Hemisphere
checkbox to enable
it, so that the gizmo is
now a hemisphere instead
of a full sphere in 3D Studio
MAX ( 3ds max ). Now move
the gizmo in the front
and left
viewports so that it is
positioned exactly where
the wooden sticks meet.
Scale the gizmo using the
non-uniform scale tool along the
Y axis
in the front or left viewports,
so that it's height is increased.
See the figures. |
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We
have defined the area inside which
we need fire by using the gizmo.
Now let's add the fire effect.
Click on Rendering >
Environment from the
menu bar. In the Environment dialog
box, within the Atmosphere
roll out, click on the Add
button. In the dialog box that
appears, choose Fire Effect
and click OK.
This adds a Fire effect to the
3D Studio MAX ( 3ds max ) scene.
In the Fire effect parameters
in 3D Studio MAX ( 3ds max ) click
on the Pick Gizmo
button. Now move the mouse pointer
over the gizmo in the scene and
the most pointer will change,
signifying picking mode. Click
on the gizmo to pick it. Now we
have the gizmo's name listed in
the fire effects parameters. Render
the scene, and you will see fire
at the end of the wooden sticks. |
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Once you render the 3D Studio
MAX ( 3ds max ) scene, you will
notice that the fire does not
look realistic. We need to change
a few of the parameters to make
it look more real. With the
Fire effect selected
in the Environment
dialog box, within the fire
effect parameters in 3D Studio
MAX ( 3ds max ), change the
Flame type
as Tendril.
Tendril gives narrow and longer
fire samples, unlike the fireball
in 3D Studio MAX ( 3ds max ).
Change the Flame size
to 15. Reducing
the flame size increases the
number of flame tendrils within
the gizmo, and hence the fire
looks more realistic. Increase
the Density
to 25, which
makes the fire look brighter.
Change the Number of
samples to 5
which makes the fire look coarser.
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Note:
In the fire effect parameters
in 3D Studio MAX ( 3ds max ),
you can change the colour of fire
by clicking inside any of the
three coloured rectangles, near
the top and picking the color
from the color chooser that appears. |
| Modifying
the Lighting a bit in 3D Studio
MAX ( 3ds max ) - Tutorial / Lesson |
Now
that we have added fire to the
3D Studio MAX ( 3ds max ) scene,
the lighting set up has to be
rearranged a bit. Select Omni01
- the light just near the fireplace.
In the modify panel, change the
Multiplier value
to 2. This makes
the fireplace dimmer. Now we need
to add a new light, which simulates
the fluctuations in lighting caused
by the fire movement. Add an Omni
in the top viewport within the
fireplace exactly resting on the
tip of the wooden sticks. Make
sure that the light is placed
properly within the fireplace
by looking at all the 3D Studio
MAX ( 3ds max ) viewports. |
Change the colour of
the light to Dark
orangish red.
Set the Multiplier
value as 2.
Change Decay Type
as Inverse Square,
and set the Start
value as 100.
Also turn on Shadows
in 3D Studio MAX ( 3ds
max ), and choose Shadow
Map as the type
of shadow.
Render the 3D Studio
MAX ( 3ds max ) scene
to see how the room really
looks with the fireplace
in it. We will animate
the fire in the next Chapter.
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Please dont forget
to Save the scene.
Congrats. One more step to
mastering 3D Studio MAX ( 3ds
max ) has been conquered. More
on animating the scene &
fire in
the next Chapter>>
of this tutorial.
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