| Fire
Effects in 3D Studio MAX ( 3ds max
) - Tutorial / Lesson |
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In this lesson, you'll
be introduced to the
fire effects in 3D Studio
MAX ( 3ds max ). We
will add a fireplace
to our room scene to
demonstrate the fire
effects. Open the scene
'chap9-room-lit.max',
if it is not already
opened. (Download
the scene here,
if you don't already
have it). Save the scene
under a new name 'int-lev6-fire-place.max'
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| Creating
the FirePlace in 3D Studio MAX (
3ds max ) - Tutorial / Lesson |
In order to create the
fireplace in 3D Studio
MAX ( 3ds max ), we will
use the Boolean tool.
First, create a box in
the top viewport near
the bottom left corner
of the room with dimensions:
Length: 250,
Width: 150,
Height: 175.
Duplicate the box by
clicking on it
while holding down the
shift
key. With the duplicate
box selected, go to the
modify panel in 3D Studio
MAX ( 3ds max ) and change
the dimensions of the
box to Length: 100,
Width: 150,
Height: 130.
Move the duplicate box,
so that it extends out
from the original box,
as shown in the first
figure. Also, make sure
that the smaller box is
centered within the larger
one as shown in the second
figure.
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Now
we are going to perform the Boolean
operation in 3D Studio MAX ( 3ds
max ) between the two boxes. Select
the original box and click on
the Boolean tool
within the create panel,
and within Compound objects
sub-category within Geometries.
Click on 'Pick OperandB'
button and click on the smaller
box (duplicate box) to perform
Boolean between the boxes. Make
sure that subtraction
(A-B) is active inside
Operation. This
should create the enclosure for
the fireplace in 3D Studio MAX
( 3ds max ).
Open the material
editor, and in the next available
free slot (scroll down, if you
don't see any free slot), get
the material Bricks_Bricks_2
from Mtl_Library.
Assign this material to our fireplace
enclosure in the 3D Studio MAX
( 3ds max ) scene. |
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Assigning
a UVW Map in 3D Studio
MAX ( 3ds max ) - Tutorial
/ Lesson |
You might have
noticed that,
though, we applied
the bricks material
to our enclosure
in the 3D Studio
MAX ( 3ds max
) scene, it is
not visible in
the perspective
view. Even if
you try to render
the scene, you
will get a warning
that UVW map is
missing, and our
enclosure does
not render properly.
This is because
we performed a
Boolean to create
the enclosure
in 3D Studio MAX
( 3ds max ). In
usual primitives
like boxes, it
has texture mapping
coordinates or
UVW coordinates
already assigned
to them. When
we performed the
Boolean between
the two boxes
in 3D Studio MAX
( 3ds max ), the
resulting object
lost it's UVW
mapping coordinates,
and hence won't
render properly.
Select the enclosure
object, and go
to the modify
panel in 3D Studio
MAX ( 3ds max
). Add the UVW
Mapping
modifier from
the modifier list.
Within parameters,
choose Box
so that the mapping
wraps around the
enclosure properly.
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| Creating
wooden sticks in 3D
Studio MAX ( 3ds max
) - Tutorial / Lesson |
Lets create the
wooden sticks
for the fireplace
in 3D Studio MAX
( 3ds max ). Create
a cylinder on
the left viewport
with the following
dimensions. Radius:
4
, Height: 70.
Create two duplicates
of the cylinder
and arrange them
using the move,
and rotate tools
so that the sticks
lie, exactly within
the fireplace
enclosure, as
shown in the figure.
Make sure that
the wooden sticks,
just touches the
enclosure base
in the 3D Studio
MAX ( 3ds max
) scene.
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With one of the cylinders selected,
go to the modify panel in 3D
Studio MAX ( 3ds max ) and add
the Noise modifier
from the modifier list. In the
parameters, change the X
value of Strength
to 20. This
creates noise over the cylinder,
along the x-axis in 3D Studio
MAX ( 3ds max ). Click on Fractal
in the parameters to enable
it. This makes noise more iterative.
Perform the same steps to the
remaining two cylinders. But
for each cylinder, when you
add the noise, within the noise
parameters change the seed value
every time, so that the noise
pattern looks unique.
Using the material editor,
assign the same wooden material
(material in 3rd slot) that
we assigned to the table, and
the door to all the three cylinders
(wooden sticks).
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Save
the scene. Lets
continue with fire effects
in the next page of this tutorial. |
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