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Chapter 4- Key-frame Animation in 3D Studio MAX ( 3ds max ) (Basics of Keyframe animation in 3D MAX)
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Basic animation
 
 
Editing animation using Track View in 3D Studio MAX ( 3DS MAX ) - Tutorial / Lesson

Track View is a graph based editor that we can use to fine tune the animations that we create in 3D Studio MAX ( 3DS MAX ). It lets us view the change of position, rotation etc of objects in a graphical form. Hence we can alter the bend and curve in the graph to make the animation closer to our mental picture. If you don't have the animated ball bouncing scene with you, download it here (chap4-ball-bounce-intermed.max)

With the scene opened in 3D Studio MAX ( 3ds max ), and the ball selected, click Graph Editors > Track View - Curve Editor from the main menu. The Track view window opens up. Make sure that the ball is our currently selected object in the scene, because Track View in 3D Studio MAX ( 3ds max ) displays the animation information of the selected object. What you see inside the Track View is the graphical representation of the animation of the ball. On the left side, you will see the name of our ball - Sphere01 and below that we have several items. Click on the Z Position item within it under the Position category. Now the Track view displays a smooth curve. This curve is nothing but the Z axis displacement of the ball over the whole 50 frames. Z axis displacement represents the motion of the ball up and down during the bounce. So literally, the curve is nothing but the bouncing of the ball.

3d max track view tutorial

The Track View in 3D Studio MAX ( 3ds max ) is shown above. The 1. Bounce Position is the point at which the ball touches the floor during the bounce. The 2. Time display shows the time from 0 to 50 frames just as in the main window. A thin vertical bar shows the current Time Slider position in the Track View. The Z Position is pointed by 3. Track being viewed in the figure. Now we have chosen only the Z Position channel or track. We can see the graphs of other Tracks by simply clicking on them. The 4. Panning/Zooming tools is nothing but the usual tools we have seen in the viewport tools section of 3D Studio MAX ( 3ds max ). These tools can be picked and used to pan and zoom the graph view in the Track View. Now lets observe things closely in the figure below

The figure to the right shows a closer view of our ball bouncing graph. Notice a grey spot at the place of bouncing? Click on it. It gets highlighted as shown by the arrow marked by 2. That spot is nothing but a keyframe. Once you made the keyframe selected, two tangents appear in light grey color extending along both sides from the spot as shown by the arrows marked by 1. These tangents have endpoints that we can move to control the curve of the graph at that point in 3D Studio MAX ( 3ds max ).

So the real problem lies in the shape of the graph at the bouncing keyframe. What we need is a sharp V at the junction to simulate the fall and bounce. Got it? To do that Right click on the keyframe spot marked by arrow 2 in Fig 1. A Tangent In/Out window appears as shown. This window has an In parameter and an Out parameter that can be changed by choosing the large buttons pointed by the mouse pointer in the Fig 2. The In parameter specifies the curve shape incoming at the keyframe and the Out parameter specifies the curve shape outgoing from the keyframe. Inorder to change the junction to a sharp V shape, click on the In button (large button having the mouse pointer over it in Fig 2). It shows a list of incoming shapes. Choose the 4th shape from the top. Now the button shows the new shape on it. Similarly click the Out button and choose the 4th shape from the top. Now the In/Out window should look like Fig 3. Look at the graph shape now. It looks exactly the way we want - a sharp V Shape at the center.

3ds max track view tangents
Fig 1
 
3ds max tutorial in out
Fig 2
 
3d max tutorial in out
Fig 3
 
Now close the Track View and play the animation in 3D Studio MAX ( 3ds max ). The ball bounces exactly as it should. Right? The Track View is an indispensible tool in 3D Studio MAX ( 3ds max ) 's keyframe animation. How ever planned we create keyframes, fine tuning using Track View will be inevitable in most cases. More techniques on Track View will be discussed in the advanced lessons. Lets refine the scene a bit more in the next page of this tutorial
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