Now things are going
to be really simple. Click
on the Set Key
button in 3D
Studio MAX ( 3ds max )
to toggle Set Key mode
ON. The button will be
depressed and turns red.
The whole time display
turns red too. This notifies
that now we are in the
animation mode in 3D Studio
MAX ( 3ds max ). Make
sure that the Time
Slider is at
the far left corner and
reads 0/50 on it. If not,
drag it to the left extreme.
Now we are going to set
the key fixing the position
of the ball at the zeroth
frame. Shall we? Make
sure that the ball is
above the floor at the
'going to fall' position
and make it selected in
the viewport in 3D Studio
MAX ( 3ds max ). Now click
on the Set Keys
button (not the
Set Key used to toggle,
but the one having key
symbol on top of it).
This will set the key
for the ball at the current
frame. The position of
the ball is now fixed.
Now we need to define
the position of the ball
at the 25th frame (touching
the floor) and also at
the 50th frame (again
above ground but on the
other side).
Just drag the Time
Slider in 3D
Studio MAX ( 3ds max )
to 25th frame (reading
25/50), and move the ball
down touching the floor
and at the same time a
bit towards the left.
(since it should move
forward during the fall).
Now when you are sure
about the position at
25th frame, press Set
Keys
button with the ball still
selected in 3D Studio
MAX ( 3ds max ). This
sets the keyframe for
25th frame.
Now move the Time
Slider to 50th
frame, ball above the
floor to the left most
end and click Set
Keys
button again
to set key.
Refer to
the figures given, for proper
placement of the ball in
the 3D Studio MAX ( 3ds
max ) scene at each keyframe
position. |