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3D Studio MAX 3ds lesson tutorial

Chapter 3 - Texturing, Lighting & Rendering in 3D Studio MAX ( 3ds max ) (Basic tutorials on lights, textures etc)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Lighting
 

In the last page we created the scene that we will use to apply the lighting effects in 3D Studio MAX ( 3DS MAX ). If you have not created the scene, you can download it here (chap3-lighting.max)

Let's setup the lights. Shall we? - Tutorial / Lesson

Now that our scene is opened in 3D Studio MAX ( 3ds max ), click on the Create 3ds max create panel and inside it, choose the Lights 3ds max light tab to access the various lights in 3D Studio MAX ( 3DS MAX ). Within the Lights rollout, you will see different types of lights. Click on Omni button to choose it. Now click somewhere inside the perspecitve viewport. One omni light has been placed at the location where you clicked. The scene might have got really dark by now. Don't worry. Remember about the default lights that 3D Studio MAX ( 3DS MAX ) creates for every scene for generic illumination? Those lights gets turned off when you create your own light. The scene went dark because your light placement is not up to the mark. Don't worry. We have got light placement tools in 3D Studio MAX ( 3DS MAX ). Make sure that the light you just placed is the currently selected object in the scene. The light should appear like the icon 3d max omni tutorial in the perspective viewport. If it is highlighted and the create panel or modify panel shows the name Omni01 it means our light is the currently selected object. If not, use the Select by Name 3d max select tool to select the Omni we just placed.

Now we need to use the Place Highlight 3d max highlight tool located near the right end of the main toolbar (toolbar below the menu bar). Most probably you cannot locate that tool since it is hidden within the Align tool 3d max align. Located the Align tool? Click and hold on it for a moment. A list of tools rolls down, dont release your mouse yet. Hold the click and move the mouse down until the mouse is over the Place Highlight 3d max highlight tool. Now release the mouse. The Place Highlight tool becomes active in 3D Studio MAX ( 3ds max ).

The Place Highlight tool in 3D Studio MAX ( 3ds max ) is a very effective tool. We can click and drag over our teapot using this tool to specify the area where the light that is currently selected needs to illuminate. The light in 3D Studio MAX ( 3ds max ) adjusts its position to make the proper illumination.

With the Place Highlight tool active in 3D Studio MAX ( 3ds max ) and the Omni01 (light we just created) selected, click-drag the mouse over the teapot in the perspective viewport. Don't release the mouse until you could attain a decent illumination near the right bottom region of our teapot as shown in the figure. The region where you need to click-drag the Place Highlight tool is zoomed in the figure using a circle. The results need not be accurate. You need not try to be a perfectionist at this stage. Be relaxed.
3d max tutorial highlighting
Download the 3D Studio MAX ( 3ds max ) Training Video which demonstrates the usage of 'Place Highlight' tool in 3D Studio MAX here
The download is a RAR file which contains the training video file compressed using MPEG-4 codec. Click here for instructions on viewing the video.
Now create one more Omni light in the scene repeating the same steps you used for creating our first Omni in 3D Studio MAX ( 3ds max ). Create it somewhere, and make it the currently selected object in the scene. Now click on the Place Highlight 3ds max highlight tutorial tool once more to make it active. It shows a yellowish color as shown above if it is active. Now click-drag near the left middle region of the teapot in the perspective viewport to align the second omni properly. Refer the figure for accurate placement.
3d max highlight
Now that we have aligned both the lights, properly in the 3D Studio MAX ( 3ds max ) scene, let's perform a render to see how it looks. With the perspective viewport active, press Shift+Q. The rendering result should look like the figure to the right. Did i mention what an omni light means in 3D Studio MAX ( 3ds max )? It is simply a light that casts light in all directions around. It is very simple to handle because it has no direction of illumination. We can compare the omni in 3D Studio MAX ( 3ds max ) to our incandescent bulbs with no reflector behind it. We used Omni here due to its mere simplicity.
3ds max tutorial render
The scene doesn't look real. right? We will deal with various light properties to make the scene look more realistic in the next page>> of this tutorial.
 
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