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3D Studio MAX 3ds lesson tutorial

Chapter 3 - Texturing, Lighting & Rendering in 3D Studio MAX ( 3ds max ) (Basic tutorials on lights, textures etc)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Lighting
 
Lighting - Let's bring in some light to our 3D Studio MAX ( 3DS MAX ) scenes
I have already mentioned that what we do in 3D Modeling and animation has got very much similarity with the real world situations. When it comes to lighting, the same rule applies. 3D Studio MAX ( 3DS MAX ) provides illumination of a scene and it's objects through lights, as it is in the real world. Different types of lights we have at our disposal in 3D Studio MAX ( 3ds max ). In this lesson we are going to have the foundation on lighting.
Setting up the scene for lighting in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

So far in this tutorial, we had been dealing with our simple teapot alone. Here lets create a small base for the teapot in 3D Studio MAX ( 3ds max ) and put a material to it. If you just want to directly jump to lighting, then you can download the scene that we are going to create directly here and use it. But i recommend doing the scene yourself.

We start from our single teapot scene. If it is not currently with you, then download it here (chap3-mat-edit.max) . Now that the file is opened in 3D Studio MAX ( 3DS MAX ), let's create a box below the teapot to act as a base. We need a base because we need a place to cast our shadows of lighting. ok? From the Create panel 3d max create, within 'Geometry' with Standard primitives active, choose Box to create a box. Click and drag in the top viewport until you created a box large enough to act as the teapot's base. Refer back to Chapter-1 if you don't remember the basics of creating a box. The dimensions do not actually matter for now since we are going to modify the values in the Modify Panel.

Now that we have created the box in 3D Studio MAX ( 3ds max ), let's edit its size in the Modify Panel. Click on the Modify Panel 3d mas modify tab and Enter the following values. (Make sure that the Box you created is the currently selected object in the viewport). Length=150, Width=150, Height= -15 . Now the viewports should look like this

3d max tutorial top view

If the box is overlapped with the teapot or the positioning is not right, select the box and use the move tool 3d max tutorial move to move it to the position shown in the figure shown above.

Now let's assign a texture to the box. Make sure that the box is the currently selected object. Click on the Material Editor 3d max material editor icon to open it. We have already used the first slot in the Material Editor with the Chrome texture for our teapot. If we assign another texture to that slot, our teapot will lose its chrome texture. Instead we can use the second slot in the Material Editor. Click on the second slot to select it and click on Get Material 3d max tutorial button. Choose Mtl_Library in the 'Browse From' category in the Material Browser window. Within the list of available materials, double click on the 'Bricks_Bricks_2' to select it. It is a nice brick texture. Now the second slot should contain the brick material. With the box selected in the scene, and second slot selected in the Material Editor, click on Assign Material to Selection 3d max assign material button in the Material Editor. This assigns the brick texture to our box object in 3D Studio MAX ( 3ds max ).

We also need to remove the reddish tint that we assigned earlier in this tutorial to the teapot in 3D Studio MAX ( 3ds max ). So click on the first slot in the Material Editor (Refletcion_Chrome) and click on the Diffuse color box (now red in color) to open up the color chooser. Choose a pure white color in the color chooser and click close. (Please take note that the Diffuse color choosing is at the top of the material properties and you may need to pan the material editor's property page a bit, by click-dragging). Now we are ready for a sample render in 3D Studio MAX ( 3ds max ). Close the Material Editor window if it is open. Click on an empty space within Perspective viewport to select it and press Shift+Q to perform a quick render (you may also bring up the Render dialog and render from there). The rendered result should look like this.
3d max tutorial teapot
This was the rendering result in 3D Studio MAX ( 3ds max ) without any lighting applied. The scene is by default illuminated by three hidden lights that 3D Studio MAX ( 3DS MAX ) defines. It gives just a generic lighting, which may not always please our needs. Save the scene under the name 'level3-lighting.max'. The scene rendered looks just ok. We will add lighting effects to make it superb in the next page>> of the tutorial
 
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