The
Render Scene dialog box in 3D
Studio MAX ( 3ds max ) contains
lots of options which we do not
need at this moment in this tutorial.
We will discuss only those that
we need to perform a basic render.
Each relevant items are discussed
below. Take a look at the diagram
for better understanding.
1.Rendering
mode: Here we have the
option to specify if we need to
render just a single frame, or
a sequence of frames as in the
case of an animation. For this
lesson, we choose 'Single'.
2. Output
Resolution: Here we specify
the size of the image in Width
X Height. You can either enter
the widthXheight in pixels in
the box or click on the presets
available (320X240, 640X480 etc)
in 3D Studio MAX ( 3ds max ).
Here we leave the option at the
default 640X480. Larger the resolution,
better the image will be, but
the time for rendering goes up
dramatically
3. Ouput
File: Without specifying
an output file, 3D Studio MAX
( 3DS MAX ) simply performs rendering
and displays the resulting image
in a window. The image willn't
be saved in a file. For this lesson,
we are not going to create an
image file. Clicking on the Files
button brings up a file
saving dialog box from which you
can specify the name, location
and format of the file in which
you want to save the rendered
image.
4. Rendering
Quality: The default
is production. It refers to the
highest quality rendering in 3D
Studio MAX ( 3ds max ). We can
go for the Draft, if we are just
refining the scene and doesn't
want the rendering process to
be delayed by applying complex
calculations. Draft produces a
lower quality rendering and is
useful for previewing purpose.
The 'ActiveShade' in 3D Studio
MAX ( 3DS MAX ) offers a way to
make modifications to your materials,
its colour etc and see the rendering
result immediately. The ActiveShade
rendered image stays opened and
when you make any change to the
scene, it get's immediately reflected
in the rendered image. For this
lesson / tutorial we go for Production
quality.
5. View
to be rendered: Here
we specify which view we need
to render. Since we have no camera
in our current scene, we go for
perspective view. If cameras are
present, they will also be listed
in the choice list. The renderer
in 3D Studio MAX ( 3ds max ) processes
the view that is chosen in this
field.
I hope you got
everything clear. Now click on
the Render button
near the bottom of the dialog
box. The renderer shows a progress
window momentarily (since the
scene is not at all complex) and
shows the rendered image in a
window. See the difference between
our viewport display and the production
quality rendered image. 3D Studio
MAX ( 3DS MAX )'s rendering power
is incredible. You can have a
look at sample images in the
Creative Zone rendered from
the scenes i created using 3D
Studio MAX ( 3DS MAX ). |