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Chapter 3 - Texturing, Lighting & Rendering in 3D Studio MAX ( 3ds max ) (Basic tutorials on lights, textures etc)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Texturing
 
Experimenting with the Material Editor in 3D Studio MAX ( 3DS MAX ) - Tutorial

Let's now deal with the other relevant properties of a Material in 3D Studio MAX ( 3DS MAX ). In real world, every material be it a cloth, plastic, metal etc has got its own unique visibility properties. Cloth has got a non reflecting surface with less specular whereas metal gives sharp highlights and moderate reflection. In 3D Studio MAX ( 3DS MAX ) we can define such properties for materials. Look at the parameters Specular Level, Glossiness, Anisotropy etc present inside the 'Anisotropic Basic Parameters' in Material Editor.

Specular Level: It defines how bright the highlight on a surface will be. It has a value of 90 by default. Change the value to 30 and see the change in the material slot. The highlight has got much subtle. Increasing the value makes the highlights brighter in 3D Studio MAX ( 3ds max )

Glossiness: It defines how sharp the highlight will be in 3D Studio MAX ( 3ds max ). Increasing the value reduces the size of the specular spot on the material. Experiment with the values but dont forget to set it back to the default 40.

Anisotropy: In non anisotropic materials, the specular highlight will be a symmetrical circle. But in anisotropic surfaces, the specular will have slightly modified shape. Increasing the value of Anisotropy makes the specular spot less symmetric in 3D Studio MAX ( 3ds max ). Try with different values. Default is 50

Orientation: It is nothing but the angle of orientation of the anisotropic specular in 3D Studio MAX ( 3ds max ). Try different values for this too.

Download the 3D Studio MAX ( 3ds max ) Training Video which demonstrates the Material Editor in 3D Studio MAX here
The download is a RAR file which contains the training video file compressed using MPEG-4 codec. Click here for instructions on viewing the video.
Opacity: This is not a specular property, but a general property of the material in 3D Studio MAX ( 3ds max ). Increasing the value of this field makes the material more opaque whereas decreasing the value makes it more transparent in 3D Studio MAX ( 3ds max ).
 
Displaying the Material in the viewport

So far we were having a limitation that we had no idea how the material would look on our teapot. We had to experiment on the Material slot (spheres). In 3D Studio MAX ( 3DS MAX ) we have the provision for displaying the materials in the viewport. But we cannot display the whole Material which may be a combination of several maps (like ambient, diffuse, reflection etc). Instead from among the material we choose one map and make it displayed in the viewport. Got it?

Now its time to see what all properties 3D Studio MAX ( 3ds max ) materials have other than Diffuse, Specular etc. Just pan the Material Editor down by click-dragging an empty space inside it. At the bottom of it, you will see a rollout by name 'Maps'. Unroll it if its not already unrolled. There you will see all the properties that a material has in 3D Studio MAX ( 3DS MAX ). Near the end of the properties, we have the Reflection property. Just to its right, there is a text field having value 100. It says that Reflection map is applied with 100% effect on the material. To its right, we have a long button having a name written on it (Map #19 Chromic.jpg). It says that the file Chromic.jpg is used as the Reflection Map. Actually that image is the one that we see as the chrome wave pattern.

Now click on that Map button (Map #19 Chromic.jpg). It takes you one level down the Material Hierarchy. Now the Material Editor displays not the top level of the Material, but a sub-map (Reflection map) with its various parameters. The materials are a collection of maps in 3D Studio MAX ( 3DS MAX ). Each map can have sub-maps and the hierarchy moves down like that. The current attributes displayed in the Material editor are those dealing with how the Chromic.jpg is mapped on the Reflection Map property. Let's not bother about the details now. We are in the Reflection Map sub-level now. I told you already that we can display only a map in the viewports. So we are going to make the Reflection map as the one to be displayed in the viewport for this material.

To do that just click on the Show Map in Viewport button 3ds max tutorial material show located among the row of buttons just below the spherical slots. By now the texture should be visible in the 3D Studio MAX ( 3ds max ) viewport on our teapot. Cool. No?

Got confused with all the complications? Don't worry. We stop the Material Editor lessons here. We will go into furthur details only in the advanced tutorials. Refresh all that you learned about the Material Editor. Just go back if you are in some doubt. Also dont forget to save the work by the name 'level3-mat-edit.max'. Take a break and continue to the next page to render our work so far into a realistic looking image.
3ds max tutorial render
 
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