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3D Studio MAX 3ds lesson tutorial

Chapter 3 - Texturing, Lighting & Rendering in 3D Studio MAX ( 3ds max ) (Basic tutorials on lights, textures etc)
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Author - Saju Asokan
Last Updated: Aug 02 2008
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Texturing
 
Editing the Material Properties in 3D Studio MAX ( 3DS MAX ) - Tutorial / Lesson
We did assign the Material to our teapot in 3D Studio MAX ( 3ds max ). But it assumed only the grey colour instead of the texture in the viewport. Why? Inorder to understand that we need to know how texturing is done in 3D Studio MAX ( 3DS MAX ). Every Material has got several base properties associated with it. The first among those is the Type. Have a look at the figure shown below
3ds max material properties

The arrow pointed to by the 4. Click to Roll & Unroll is a minus or plus sign depending on whether the parameters are hidden or shown. Clicking on the - symbol in 3D Studio MAX ( 3ds max ) rolls up the sublist so that it will be hidden. The - changes to + symbol. Clicking on the + unrolls the list. Got it? So if any parameter is not present in your Material Editor, its probable that it is rolled up. Try unrolling the lists to see the hidden properties. If your screen resolution is low, you will need to click drag on any empty space inside the Material Editor to pan it upwards and downwards to see more of it. This is applicable for several windows in 3D Studio MAX ( 3DS MAX ).

The 1.Material Type in the figure specifies the type of the Material that we are editing in the Material Editor in 3D Studio MAX ( 3ds max ). Our material 'Reflection_Chromic' is of type Anisotropic. Anisotropic can be used to apply on objects that have sharp reflecting properties like glass, water etc. It reflects non-symmetrically from different angles. We will discuss other Material types in 3D Studio MAX ( 3ds max ) as we go furthur in this tutorial. Just clicking on the Anisotropic brings down a list from which you can choose another Material type. Don't do it now. We will look into those later. Moving down, we see Ambient, Diffuse, Specular etc. Ambient refers to the shadowed regions of an object. If you look at the sphere slots we can see dark areas in it caused by lighting. The colour of that dark regions is specified in the Ambient parameter. Diffuse refers to the overall colour or map of the Material in 3D Studio MAX ( 3ds max ). Here it is grey. That is the reason why our teapot now appears in grey colour in the viewport. Click on the Big rectangle with dark grey colour in it, just to the right of the text 'Diffuse'. (not the arrow pointing 2. Assign map. It has another purpose). It brings up a colour chooser. You can choose any colour you need in 3D Studio MAX ( 3ds max ).
The color chooser's top portion is shown here. There are two columns 'Hue' and 'Whiteness'. Click inside the Hue box (large one) at around the top left corner to choose the Red Hue. Now we need to decrease the whiteness of the hue to make the red darker. Click on the top region of the Whiteness box (thin long one) pointed in the figure with the mouse pointer in 3D Studio MAX ( 3ds max ). Now the color should be dark red. Right?
3d max color chooser

If you would like, please feel free to experiment with the color chooser to get familiar with how you can get the color you need in 3D Studio MAX ( 3ds max ). Finally set back the color to dark Red and close the color chooser by clicking 'Close'.

Now our Diffuse parameter has got Red color in it. Also the color gets reflected in the sphere slot in the Material Editor in 3D Studio MAX ( 3ds max ). But you might ask why the color is not prominent. It is because a Reflection map has been assigned to the material already. We will see that soon. Noticed the small square button to the right of the Diffuse field pointed to by the arrow in our top figure (2. Assign Map). It overrides the Diffuse color with a Map in 3D Studio MAX ( 3ds max ). A map has already been applied to the Reflection parameter to our material when we imported it from Material Library. That map makes the effect of our reddish colored Diffuse subtle. You might complain that you can't see any Reflection parameter. Don't worry. In addition to the Diffuse, Specular, Ambient we have a large no: of parameters. They are all present in the Maps rollout at the bottom region of the Material Editor. For our convenience, in 3D Studio MAX ( 3DS MAX ), the common 3 parameters are given at the top . Ok?

We won't assign any Maps to the Diffuse property right now. But don't forget that clicking on the button to the right of the Diffuse, Specular, Ambient etc properties lets us assign maps to it. Now lets proceed to the next page of this tutorial

 
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