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| What
we are going to deal with in this
Tutorial / Lesson ? |
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Dear
friend, this Chapter is
going to be a mixture
of three different things
- texturing, lighting
& rendering. Then
why did i put these different
things in a single Chapter?
It's just because they
are closely related topics.
Only the basics of the
these topics will be covered
here. Explaining all the
details will only make
you confused. Don't worry.
You are not going to miss
the advanced techniques
anyway. |
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They
will be covered in the
Intermediate & Advanced
sections of these tutorials.
Here we learn only the
essentials in the most
condensed form. So, lets
begin |
Texturing
in 3D Studio MAX ( 3ds
max ) - Yeah let's do
some paintwork |
Ever
wondered, whether all
these objects in 3D Studio
MAX ( 3ds max ) are just
plain red, plain blue
and the like? Why can't
they have some designs
on top of them? Why can't
they have a bit of glossiness
and shine? Well, before
you or I thought about
this, the 3D Studio MAX
( 3DS MAX ) guys have
already implemented it
through the Material Editor.
So what exactly is a material?
It's simply a collection
of properties that determines
how an object appears
- what color it has, is
it transparent, does it
have shine etc. We perform
all the material works
through the Material Editor
in 3D Studio MAX ( 3ds
max ). |
Impatient
to see how it works? Ok.
Here we goes. You create
a new scene by clicking
File > New.
Click File >
Reset to reset
the scene to default settings.
Now create a teapot at
the center of the scene
in the perspective view
in 3D Studio MAX ( 3ds
max ). |
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Now we are going
to assign a material
to the teapot.
You already know
the main toolbar
in 3D Studio MAX
( 3ds max ). right?
You can locate
the Material Editor
at the right end
of the main toolbar.
If your screen
resolution is
not large enough,
you will need
to drag the main
toolbar in 3D
Studio MAX ( 3ds
max ) with the
mouse to see it's
right end. The
Material
Editor
icon looks like
. Click on it
to bring up the
Material
Editor. The
material editor
should look like
the figure given
to the right.
The six spheres
you see are individual
slots for assigning
materials. You
can scroll down
to see more slots.
Now click on
the top left sphere
in the Material
Editor to make
it active. Click
on the Get
Material
icon located in
the row below
the spheres. This
opens the Material
Browser window
in 3D Studio MAX
( 3ds max ).
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The Material Browser
window is shown in the
figure. In the Material
Browser window, from the
Browse From category
located at the left side,
choose Mtl Library
(Look at the mouse pointer
in the figure). Now the
listing on the right side
of the window changes.
Now the list contains
the Materials present
in the Material Library
of 3D Studio MAX ( 3DS
MAX ) which you can use
to texture your objects.
3D Studio MAX ( 3DS MAX
) provides different types
of Materials. We have
3D Maps as well as 2D
Maps. We will go into
the details later. Now
you scroll down the list
and locate Reflection_Chromic
and double click
on it. Now the active
slot gets assigned with
the Reflection_Chromic
material. Got it? Now
you can close the Material
Browser window that remains
open in the background
(Don't close the Material
Editor). Now what? We
imported the material
we need from the Material
Library to the Material
Editor. But we haven't
yet assigned it to our
teapot.
Click on the teapot in
the scene to make it selected
in 3D Studio MAX ( 3ds
max ). Now click on the
Assign Material
to Selection
button in the Material
Editor which is located
below the sphere slots.
Notice that the teapot's
color has changed to grey.
We have assigned the material
in the selected slot (Reflection_Chromic)
to our teapot object.
Lets get into more details
of Material Editor
in the next page of
this tutorial
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