| Selecting
objects using 'Select by Name' in
3D Studio MAX ( 3ds max ) - Tutorial |
We
have a teapot and a Camera
in our scene. Since only
two objects are there
in the scene, it may be
easy for us to select
one of them by clicking
on the object in a viewport
in 3D Studio MAX ( 3ds
max ). But it is not that
simple when objects are
numerous or when they
are overlapped. We have
a tool ' Select
by Name' for
the purpose. It is located
at the Main Toolbar located
at the top just below
the menu bar in 3D Studio
MAX ( 3ds max ). It is
located to the right of
'Select Object' tool.
Click on the ' Select
by Name' 
tool. The Select by Name
dialog box appears with
a list of objects in the
scene in it. Select 'Camera01'
from the list and click
' Select'
in the dialog box. (Alternatively
you could have double
clicked on the Camera01
from the list to select
it) |
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Modifying
the Camera Parameters in 3D Studio
MAX ( 3ds max ) - Tutorial / Lesson |
Now that the Camera01
is selected in 3D Studio
MAX ( 3ds max ), we can
modify its parameters
by going to the Modify
Panel. Switch to the Modify
Panel (panel next to the
Create panel). It displays
a large number of camera
parameters. You can modify
the name of the Camera
at the top of the Modify
Panel by typing in the
new name in the place
of 'Camera01' in the text
box.
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Look
down in the Modify
Panel in 3D Studio
MAX ( 3ds max ).
The Lens
value specifies
the focal length
of the lens used
in the camera. The
smaller the value,
the more powerful
the lens is and
wider the angle
of view. The FOV
in 3D Studio MAX
( 3ds max ) refers
to Field of Vision
which is the angle
of view captured
by the camera. It
has direct relation
to the focal length
of the lens. You
remember the Field
of View
tool present in
the Viewport and
Camera tools? It
performs direct
manipulation on
the FOV parameter
of the lens. It
increases and decreases
the angle of view
of the camera. Try
entering various
values in those
fields |
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The
figure on the right will
give you an idea about the
effect of Focal Length on
FOV. The higher power lens
of 15mm is used in the first
case where as a lower power
lens of 135mm is used in
the second image. Both are
the pictures of the same
box. The higher FOV (lower
lens value) gives higher
angle in 3D Studio MAX (
3ds max ). Hence those objects
that are closer to the lens
appears very large and those
away appears very small.
Analyze both the images
and you will understand
the variation. |
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Next
comes the Orthographic
projection check box.
It makes the camera orthographic.
It loses its perspective nature
(Closer objects larger, farther
objects smaller). Next we have
a set of stock lenses that gives
standard focal length values.
Click on them in 3D Studio MAX
( 3ds max ) to see the effect.
Another relevant
parameter is the Environment
Range. It contains a
near Range and a Far Range. The
range in 3D Studio MAX ( 3ds max
) is nothing but the distance
of the object from the lens of
the camera. Only those objects
that fall within this range gets
displayed in the view of the camera.
In situations when certain objects
are too far away or too large,
we will have to increase the Far
Range value. Otherwise the object
wont get displayed. We will find
its application later during our
training.
There are a large
number of other parameters. We
will discuss many of them later
during our training. Once again
you have crossed a milestone.
Chapter 2 of the Basics is complete.
Congrats. I know that you have
put in so much effort to master
3D Studio MAX ( 3DS MAX ) this
far. Don't let your spirit go
down. Proceed with full vigor
and enthusiasm to the next Level. |