| Viewing
a Scene through the Camera in 3D
Studio MAX ( 3ds max ) - Tutorial
/ Lesson |
You
created the camera in 3D
Studio MAX ( 3ds max ).
Now what? The camera is
placed, but no viewport
is selected to represent
the camera. Before making
a viewport look through
the camera, notice one thing
in the perspective viewport.
The Camera icon is situated
at the center of the teapot.
But the view extends (blue
pyramid) extends from the
center to the outside. |
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We
need the camera to be
moved out of the teapot
to get the view capture
the teapot. How can we
see the teapot, when the
camera is situated within
the teapot? Just do one
thing. Select the Move

tool from the top panel
and move the camera in
the perspective viewport
away from the teapot as
shown. You can move it
by Click-dragging the
camera along the y-axis
manipulator. See the figure.
You should have no difficulty
doing this if you are
thorough with Translations
in Chapter
1. |
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Now
that we aligned the camera properly
in 3D Studio MAX ( 3ds max ),
let's have a look through it.
Shall we? Right. Right click on
the 'Perspective' title located
at the top left corner of the
Perspective viewport .
From the menu that appears, choose
Views > Camera01.
Now you will see the actual camera
view in the viewport that was
occupied by Perspective view.
Now the viewport title changes
to Camera01. The name is the default
name given to the camera by 3D
Studio MAX ( 3DS MAX ). |
| Camera
Handling in 3D Studio MAX ( 3ds
max ) - Tutorial / Lesson |
The view that you got in the
viewport may be too close to
the teapot. Its because we moved
the camera only a bit out of
the teapot. Either you can drag
the camera down in the top view
to move it or you can Dolly
it out. Just take a look at
the Viewport tools in 3D Studio
MAX ( 3ds max ). It has changed
alot. right? Don't worry. The
functionalities are quite similar.
Since we are now viewing a camera
view through the viewport, we
will refer to those tools as
Camera Tools from now on. Click
on the Dolly Camera
tool. Now click-drag inside
the Camera Viewport up and down.
You are moving the camera towards
and away from the teapot with
this tool. Use the tool until
you get a good view of the teapot.
We will use the term 'Dolly
in' to move the camera towards
the object (zoom in) and 'Dolly
out' to move it away (zoom out)
in 3D Studio MAX ( 3ds max ).
Now lets see how we can rotate
the camera in 3D Studio MAX
( 3ds max ). We have the 'Orbit
Camera'
tool for the purpose. Select
the tool and click-drag the
mouse inside the Camera viewport.
You can see the rotation for
yourself. Experiment with it
for a few minutes. Another tool
is the Roll Camera tool. Click
on the Roll Camera
tool to select it. Now click-drag
inside the camera view to see
the view rolling. The camera
gets rotated along the axis
running through its center.
Rolling is just the same as
the tilting we performed in
viewports in 3D Studio MAX (
3ds max ) using the Arc Rotate
tool.
Panning is exactly the same
as in viewports. But the name
has changed to 'Trucking the
camera'. Click on the 'Truck
Camera'
tool from the Camera tools and
click drag inside the camera
viewport. While you perform
panning (trucking) of the camera
in the perspective view, have
a look at the position of the
camera icon in other viewports.
It keeps on changing. What does
it mean? Using these rotate,
roll, truck tools, you are infact
directly affecting the position
and orientation of the camera.
You are telling 3D Studio MAX
( 3DS MAX ) the angle of view
you want. The camera gets adjusted
to give you that view. Got the
idea?
Lets talk about various camera
settings in 3D Studio MAX (
3ds max ) in
the next page of this tutorial
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