search - 3d max tutorial free contact - 3d studio max training free feedback - 3d max lesson
quickmenu - 3ds max training free
 
sajuonline - free 3d max tutorial site links - 3d max tutorial / lesson sajuonline - about 3d max tutorial
 
   

3D Studio MAX 3ds lesson tutorial

Chapter 2 - Viewports and Cameras in 3D Studio MAX ( 3ds max ) (Viewport & Camera tutorial, lessons)
Warning
This page has been modified and relocated and is not the most recent version. Please click here to go to the recent version's index. You can alternatively go to the updated contents from the Right pane links, Quick Menu or the Search Facility.
Author - Saju Asokan
Last Updated: Aug 02 2008
Note: Please dont save this page for offline viewing. These lessons will be available online 24x7 free of cost. Your visit to each page on this site gives a small revenue through advertisements, that helps to keep this site online and meet the associated expenses.
 
 
| Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | of 7 |
Jump to>>
Cameras
 
Viewing a Scene through the Camera in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
You created the camera in 3D Studio MAX ( 3ds max ). Now what? The camera is placed, but no viewport is selected to represent the camera. Before making a viewport look through the camera, notice one thing in the perspective viewport. The Camera icon is situated at the center of the teapot. But the view extends (blue pyramid) extends from the center to the outside.
 
We need the camera to be moved out of the teapot to get the view capture the teapot. How can we see the teapot, when the camera is situated within the teapot? Just do one thing. Select the Move 3ds max move tool from the top panel and move the camera in the perspective viewport away from the teapot as shown. You can move it by Click-dragging the camera along the y-axis manipulator. See the figure. You should have no difficulty doing this if you are thorough with Translations in Chapter 1.
3ds max camera
 

Now that we aligned the camera properly in 3D Studio MAX ( 3ds max ), let's have a look through it. Shall we? Right. Right click on the 'Perspective' title located at the top left corner of the Perspective viewport 3d max perspective. From the menu that appears, choose Views > Camera01. Now you will see the actual camera view in the viewport that was occupied by Perspective view. Now the viewport title changes to Camera01. The name is the default name given to the camera by 3D Studio MAX ( 3DS MAX ).

Camera Handling in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

The view that you got in the viewport may be too close to the teapot. Its because we moved the camera only a bit out of the teapot. Either you can drag the camera down in the top view to move it or you can Dolly it out. Just take a look at the Viewport tools in 3D Studio MAX ( 3ds max ). It has changed alot. right? Don't worry. The functionalities are quite similar. Since we are now viewing a camera view through the viewport, we will refer to those tools as Camera Tools from now on. Click on the Dolly Camera 3ds max dolly camera tool. Now click-drag inside the Camera Viewport up and down. You are moving the camera towards and away from the teapot with this tool. Use the tool until you get a good view of the teapot. We will use the term 'Dolly in' to move the camera towards the object (zoom in) and 'Dolly out' to move it away (zoom out) in 3D Studio MAX ( 3ds max ).

Now lets see how we can rotate the camera in 3D Studio MAX ( 3ds max ). We have the 'Orbit Camera' 3ds max orbit camera tool for the purpose. Select the tool and click-drag the mouse inside the Camera viewport. You can see the rotation for yourself. Experiment with it for a few minutes. Another tool is the Roll Camera tool. Click on the Roll Camera 3d max roll camera tool to select it. Now click-drag inside the camera view to see the view rolling. The camera gets rotated along the axis running through its center. Rolling is just the same as the tilting we performed in viewports in 3D Studio MAX ( 3ds max ) using the Arc Rotate tool.

Panning is exactly the same as in viewports. But the name has changed to 'Trucking the camera'. Click on the 'Truck Camera' 3d max truck camera tool from the Camera tools and click drag inside the camera viewport. While you perform panning (trucking) of the camera in the perspective view, have a look at the position of the camera icon in other viewports. It keeps on changing. What does it mean? Using these rotate, roll, truck tools, you are infact directly affecting the position and orientation of the camera. You are telling 3D Studio MAX ( 3DS MAX ) the angle of view you want. The camera gets adjusted to give you that view. Got the idea?

Lets talk about various camera settings in 3D Studio MAX ( 3ds max ) in the next page of this tutorial

| Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | of 7 |
 
3D Studio MAX ( 3ds max ) free tutorial / lesson
 
 
Latest Additions
3DS MAX
3ds max tutorial modeling head
Modeling human head in 3DSMax
3ds max tutorial modeling body
Modeling female body in 3DSMax
3ds max tutorial combining female model
Combining the human model
3ds max tutorial modeling ear
Modeling a human ear
3ds max tutorial character rigging
Character rigging - Biped - Physique
ARTICLES
article spirituality how i met god
How I met God? Life incident
relationship article break up recovery advice
Break up recovery advice
JUST 4 GEEKS
technical article how to build steering wheel
Build a Racing wheel yourself
 
3DS MAX Tutorials
BASICS
3ds max tutorial getting started
C01: Getting Started with 3DS Max
3ds max tutorial viewports and cameras
C02: Viewports & Cameras
3ds max tutorial texturing lighting rendering
C03: Texturing, Lighting, Rendering
3ds max tutorial keyframe animation
C04: Keyframe animation
INTERMEDIATE
3ds max tutorial primitive modeling
C05: Primitive Modeling basics
3ds max tutorial primitive modeling advanced
C06: Primitive Modeling continued
3ds max tutorial setting up a scene
C07: Setting up a Scene
3ds max tutorial materials textures
C08: More on Materials & Textures
3ds max tutorial lighting
C09: More on Lighting
3ds max tutorial fire effects
C10: Fire Effects in 3DS Max
3ds max tutorial keyframe animation advanced
C11: More on Keyframe animation
ADVANCED
3ds max tutorial modeling human head
C12.1: Modeling a human Head
3ds max tutorial modeling female body
C12.2: Modeling a Female Body
3ds max tutorial modeling human arm
C12.3: Modeling a human Arm
3ds max tutorial modeling human leg
C12.4: Modeling a human Leg
3ds max tutorial combining female human model
C12.5: Combining the human model
3ds max tutorial modeling ear
C12.6: Modeling a human ear
3ds max tutorial character rigging
Ch-13: Character rigging
 
Articles
SPIRITUALITY
spirituality article does god exist
Does God exist?
spirituality article how i met god
How I met God? Life incident
RELATIONSHIP
relationship advice break up recovery how to recover
Break up recovery advice
JUST 4 GEEKS
article for geeks how to build a racing wheel gaming yourself
Build a Racing wheel yourself
TECHNICAL ARTICLES
technical article 3d modeling a to z
3D Modeling A to Z
technical article what is 3d animation
What is 3D Animation?
technical article computer graphics in special fx
Computer graphics in Special FX
 
 
  | Learner's corner | 3DS MAX Tutorial - FREE | Articles - Does God exist? | How I met God | Build Gaming Wheel | Breakup Advice | Links |
 
 
Copyright © 2006-2007- Saju Asokan. All rights reserved. Read Disclaimer for details
 
 
How do you rate this page's content ? Please send us a Quick FEEDBACK , which helps us to serve you better