| Tutorial
on the Basics of Cameras in 3D Studio MAX
( 3ds max ) |
Lets
start from a new scene. Click File >
New to create a new scene. Keep the default
setting 'New All' in the dialog box that
appears. Create a Teapot at the center
of the scene. |
|
Creating a
Camera in 3D Studio MAX ( 3DS MAX ) -
Tutorial / Lesson |
3D Studio
MAX ( 3DS MAX ) comes with basically two
types of cameras. Before going into the
variations let's have a generalized view.
A camera in 3D Studio MAX ( 3DS MAX )
is much like a real world camera. We can
see through it, make various parameter
adjustments like Focal Length, Aperture
etc (You should know these if you have
an idea about photography). In simpler
terms, a camera is much similar to a perspective
view, with much more settings in store.
We can move the camera around, rotate
it, animate it etc. We can create as many
cameras in 3D Studio MAX ( 3ds max ) as
we like to view the scene from different
angles. Perplexed? Lets get our hands
dirty. |
|
The
cameras can be accessed in 3D
Studio MAX ( 3DS MAX ) through
the ' Cameras'
tab within the ' Create'
panel. To refresh your memory,
the Create Panel is the first
tab in the set of panels present
at the right side of your 3D Studio
MAX ( 3DS MAX ) window. Click
on the Create
tab 
from the main pane. The Create
Panel itself has a number of panels
within it. |
|
The Cameras
can be accessed by clicking on the 'Cameras'
tab near the top of the Create panel.
This switches you to the Camera panel
that contains two types of cameras - 'Target'
and 'Free '. |
Click
on the 'Free' button
to choose Free-type camera. It gets
highlighted. Now click at around
the middle region of the teapot
in the Front view. The camera gets
created. The view should look like
this in the 3D Studio MAX ( 3ds
max ) window. Notice the white icon
at the center. It is the camera.
The blue rectangle surrounding it
is the Field of vision covered by
the camera. It is a Pyramid extending
from the camera representing its
view. Since the front view is orthographic
we get a plane projection of it
as a rectangle. Move on to
the next page of this 3D Studio
MAX ( 3ds max ) tutorial / lesson
to view our scene through the camera |
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