search - 3d max tutorial free contact - 3d studio max training free feedback - 3d max lesson
quickmenu - 3ds max training free
 
sajuonline - free 3d max tutorial site links - 3d max tutorial / lesson sajuonline - about 3d max tutorial
 
   

build racing wheel article

 
Gaming / Racing Wheel - How to build a Steering wheel? (tutorial / guide to building a gaming / racing wheel yourself)
Author - Saju Asokan
Last Updated: Aug 02 2008
 
steering wheel build picture
Warning
This page has been modified and relocated and is not the most recent version. Please click here to go to the recent version's index. You can alternatively go to the updated contents from the Right pane links, Quick Menu or the Search Facility.
Note: Please dont save this page for offline viewing. These lessons will be available online 24x7 free of cost. Your visit to each page on this site gives a small revenue through advertisements, that helps to keep this site online and meet the associated expenses.
 
 
| Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | of 8 |
Jump to>>
H shift
 
How to implement H shifting (6 way shifting) in the gear box

H Shifting is the normal gear shifting pattern ( 5 or 6 way shifting) seen in most real cars. Unlike the sequential shift, it requires that you cut slit on the top of the gear box in the same H pattern that you see in a real car. The slit has to be wide enough to allow the metal shaft of the gear to pass through it freely. Also 6 metal contacts need to be placed at each gear positions. This is simply a rough idea on how an H shifting gear system can be implemented in the steering wheel's gear box. I haven't tried it yet. Anyone who's curious in electronics and would like to experiment a bit can refer the figure given below and try it out.

 
build gaming steering wheel H shift diagram

Click on the image above to enlarge it. This H shifting concept needs parallel port interaction and programming. The 6 shift positions will be read through the parallel port by a software residing in the same PC to which the gaming / racing wheel is connected. The software has to be custom programmed. The software keeps record of the current gear in the mesh and when ever you shift a gear, it reads it through the parallel port. The software generates the number of shifts needed to attain the H shift in a sequential way, through the parallel port's out pins. For example if you shift from the 2nd gear to the 5th gear, it needs 3 up shifts. The software generates three up shift signals and sends it through the parallel port. Two transistors are there - one for up shifting and one for down shifting. When a signal from the parallel port through the up shifting pin (arbitrary) reaches the trasistor (for up shifting), it closes the switch of up shifting. Similar is the case with downshifting. In essence, the non sequential shift gets send to the software via parallel port and gets translated to a number of sequential shifts.

This H shift to sequential shift is required since, most games do not have an option for H shifting and also because our gameport supports only a maximum of 4 switches. The system shown in the figure provides a switch to choose between H shift and sequential shift. The transistor circuitry hasn't been tested and hence I advise you to approach this on an experimental basis. I greatly welcome any suggestions for improving this design. Kindly drop your ideas here

 

How to use the steering wheel properly

Even though we have built the steering wheel quite solidly, we have to take care of a few things to avoid damage. The usage of mechanical potentiometers can cause decrease in accuracy of movement with continuous usage. It is advised to use optical POTs if possible or go for high quality mechanical POTs. The gear system in the steering column has been implemented to reduce the wear and tear to the POT caused by excessive action of the steering wheel. Always try to limit the full turning angle while configuring the controller in windows. Avoid using the full rotation potential of the steering wheel. Avoid applying excessive force on any controls. Always plug and unplug cables very carefully. If proper care is given, the steering wheel you have made can give you a great and lasting gaming experience.

I hope that this guide has been greatly useful for you. Kindly send me your feedback here . Happy Gaming !!!
| Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | of 8 |
How to build a Steering Wheel / Gaming Wheel with gas, brake, clutch and gear
 
Latest Additions
3DS MAX
3ds max tutorial modeling head
Modeling human head in 3DSMax
3ds max tutorial modeling body
Modeling female body in 3DSMax
3ds max tutorial combining female model
Combining the human model
3ds max tutorial modeling ear
Modeling a human ear
3ds max tutorial character rigging
Character rigging - Biped - Physique
ARTICLES
article spirituality how i met god
How I met God? Life incident
relationship article break up recovery advice
Break up recovery advice
JUST 4 GEEKS
technical article how to build steering wheel
Build a Racing wheel yourself
 
3DS MAX Tutorials
BASICS
3ds max tutorial getting started
C01: Getting Started with 3DS Max
3ds max tutorial viewports and cameras
C02: Viewports & Cameras
3ds max tutorial texturing lighting rendering
C03: Texturing, Lighting, Rendering
3ds max tutorial keyframe animation
C04: Keyframe animation
INTERMEDIATE
3ds max tutorial primitive modeling
C05: Primitive Modeling basics
3ds max tutorial primitive modeling advanced
C06: Primitive Modeling continued
3ds max tutorial setting up a scene
C07: Setting up a Scene
3ds max tutorial materials textures
C08: More on Materials & Textures
3ds max tutorial lighting
C09: More on Lighting
3ds max tutorial fire effects
C10: Fire Effects in 3DS Max
3ds max tutorial keyframe animation advanced
C11: More on Keyframe animation
ADVANCED
3ds max tutorial modeling human head
C12.1: Modeling a human Head
3ds max tutorial modeling female body
C12.2: Modeling a Female Body
3ds max tutorial modeling human arm
C12.3: Modeling a human Arm
3ds max tutorial modeling human leg
C12.4: Modeling a human Leg
3ds max tutorial combining female human model
C12.5: Combining the human model
3ds max tutorial modeling ear
C12.6: Modeling a human ear
3ds max tutorial character rigging
Ch-13: Character rigging
 
Articles
SPIRITUALITY
spirituality article does god exist
Does God exist?
spirituality article how i met god
How I met God? Life incident
RELATIONSHIP
relationship advice break up recovery how to recover
Break up recovery advice
JUST 4 GEEKS
article for geeks how to build a racing wheel gaming yourself
Build a Racing wheel yourself
TECHNICAL ARTICLES
technical article 3d modeling a to z
3D Modeling A to Z
technical article what is 3d animation
What is 3D Animation?
technical article computer graphics in special fx
Computer graphics in Special FX
 
 
  | Learner's corner | 3DS MAX Tutorial - FREE | Articles - Does God exist? | How I met God | Build Gaming Wheel | Breakup Advice | Links |
 
 
Copyright © 2006-2007- Saju Asokan. All rights reserved. Read Disclaimer for details
 
 
How do you rate this page's content ? Please send us a Quick FEEDBACK , which helps us to serve you better